- Jan 10, 2009
- Jan 09, 2009
- Jan 08, 2009
- Jan 01, 2009
-
-
deuce authored
couple outstanding issues however: bstrlen() - behaviour is different for control keys (xsdk doesn't count them) DCD - Conflicts with riodefs.h (different values) SYSOP - Conflicts with sbbsdefs.h (different variable names) SAVELINE - Conflicts with sbbsdefs.h (utterly different - xsdkdefs.h wrong?) RESTORELINE - Conflicts with sbbsdefs.h (utterly different - xsdkdefs.h wrong?)
-
deuce authored
defined in userdat.c
-
- Dec 30, 2008
- Dec 29, 2008
- Dec 23, 2008
- Dec 22, 2008
-
-
deuce authored
game is an object, assignment to a new variable is not a new copy of the object, so fileName and singlePlayer values were lost. fixes bug where a new game was not available until after you quite and re-entered the game.
-
- Dec 10, 2008
-
-
deuce authored
-
- Dec 09, 2008
-
-
mcmlxxix authored
(keyword "should")
-
- Dec 08, 2008
- Dec 04, 2008
-
-
deuce authored
-
- Nov 15, 2008
-
-
deuce authored
integer in calculations which messed up the endgame very badly. Deep Blue is now a contender.
-
- Sep 22, 2008
-
-
deuce authored
-
- Sep 21, 2008
- Sep 20, 2008
-
-
deuce authored
Anyone feel like designing the ANSI screens for this?
-
deuce authored
Local voting is now stored in the data file. Left To Do: Post votes in the message base (trivial) Import votes from the message base (easy) Owner adding results (trivial) Import results from the message base (easy) Statistics generation (hard)
-
deuce authored
Not actually functional yet, but there's a good start on it.
-
- Sep 05, 2008
-
-
mcmlxxix authored
Added score reset point display to rankings Fixed game list filtering
-
- Sep 03, 2008
-
-
deuce authored
-
- Sep 02, 2008
- Aug 30, 2008