- Mar 18, 2015
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echicken authored
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echicken authored
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echicken authored
Help anthropomorphic lemons make their way through a world littered with obstacles. (Initial commit. A few changes and more levels on the way.
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echicken authored
Switch Sprite.Profile to falling position when there is nothing below. (Previously only changed following a jump.)
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- Mar 17, 2015
- Mar 15, 2015
- Mar 10, 2015
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deuce authored
single argument. Imapged Global War continent maps at least. Thanks for the bug report Digital Man!
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- Mar 06, 2015
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rswindell authored
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- Mar 05, 2015
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mcmlxxix authored
seems broken. will fix later.
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mcmlxxix authored
removed "event mode" code a working example is in the documentation at the top
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mcmlxxix authored
parses player.dat, mail#.dat will revisit this and add more at some point
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mcmlxxix authored
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mcmlxxix authored
where length = the number of bytes in which to store the string length property (if the string record is 20 bytes with a 1 byte length prefix, total record length = 21 bytes) account for this in CNF.getBytes() as well
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mcmlxxix authored
added CNF.getBytes() to determine the size (in bytes) of a data structure
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- Mar 04, 2015
- Mar 03, 2015
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mcmlxxix authored
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mcmlxxix authored
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mcmlxxix authored
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rswindell authored
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mcmlxxix authored
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mcmlxxix authored
Taking this game off the market. it was never very good, and rarely if ever played when it was working. I'd rather not have to continue explaining that it's broken, particularly if I don't have any intention of fixing it.
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deuce authored
settings.
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deuce authored
Don't change the current BBS list entry when exiting the program settings menu.
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deuce authored
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deuce authored
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- Mar 02, 2015
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rswindell authored
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- Mar 01, 2015
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deuce authored
Remove the "Activating font" message when progress is shown. Don't disable high intensity when enabling a high intensity alternate font.
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- Feb 28, 2015