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Commit fc37b585 authored by Eric Oulashin's avatar Eric Oulashin
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ddfilelister: Now displays extended description in list view if the user has that setting enabled

ddfilelister version 2.05 - Now makes use of the user's extended file description setting: If
the user's extended file description setting is enabled, the lister will now show extended file
descriptions on the main screen in a split format, with the lightbar file list on the left and
the extended file description for the highlighted file on the right.
Also, made the file info window taller for terminals within 25 lines high.
This should resolve issue #363 .
This update to ddfilelister also requires the included update to dd_lightbar_menu.js and the
new attr_conv.js.
parent f41d2475
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2 merge requests!463MRC mods by Codefenix (2024-10-20),!157ddfilelister: Now displays extended description in list view if the user has that setting enabled
Pipeline #2876 passed
// This file specifies some functions for converting attribute codes from
// other systems to Synchronet attribute codes. The functions all take a
// string and return a string:
//
// function WWIVAttrsToSyncAttrs(pText)
// function PCBoardAttrsToSyncAttrs(pText)
// function wildcatAttrsToSyncAttrs(pText)
// function celerityAttrsToSyncAttrs(pText)
// function renegadeAttrsToSyncAttrs(pText)
// function ANSIAttrsToSyncAttrs(pText)
// function convertAttrsToSyncPerSysCfg(pText)
//
// Author: Eric Oulashin (AKA Nightfox)
// BBS: Digital Distortion
// BBS address: digitaldistortionbbs.com (or digdist.synchro.net)
// JS strict mode says octal literals (such as "\1") are deprecated, but
// it seems better to use \1 than using an actual control character in
// a text file
//"use strict";
require("sbbsdefs.js", "SYS_RENEGADE");
/////////////////////////////////////////////////////////////////////////
// Functions for converting other BBS color codes to Synchronet attribute codes
// Converts WWIV attribute codes to Synchronet attribute codes.
//
// Parameters:
// pText: A string containing the text to convert
//
// Return value: The text with the color codes converted
function WWIVAttrsToSyncAttrs(pText)
{
// First, see if the text has any WWIV-style attribute codes at
// all. We'll be performing a bunch of search & replace commands,
// so we don't want to do all that work for nothing.. :)
if (/\x03[0-9]/.test(pText))
{
var text = pText.replace(/\x030/g, "\1n"); // Normal
text = text.replace(/\x031/g, "\1n\1c\1h"); // Bright cyan
text = text.replace(/\x032/g, "\1n\1y\1h"); // Bright yellow
text = text.replace(/\x033/g, "\1n\1m"); // Magenta
text = text.replace(/\x034/g, "\1n\1h\1w\1" + "4"); // Bright white on blue
text = text.replace(/\x035/g, "\1n\1g"); // Green
text = text.replace(/\x036/g, "\1h\1r\1i"); // Bright red, blinking
text = text.replace(/\x037/g, "\1n\1h\1b"); // Bright blue
text = text.replace(/\x038/g, "\1n\1b"); // Blue
text = text.replace(/\x039/g, "\1n\1c"); // Cyan
return text;
}
else
return pText; // No WWIV-style color attribute found, so just return the text.
}
// Converts PCBoard attribute codes to Synchronet attribute codes.
//
// Parameters:
// pText: A string containing the text to convert
//
// Return value: The text with the color codes converted
function PCBoardAttrsToSyncAttrs(pText)
{
// First, see if the text has any PCBoard-style attribute codes at
// all. We'll be performing a bunch of search & replace commands,
// so we don't want to do all that work for nothing.. :)
if (/@[xX][0-9A-Fa-f]{2}/.test(pText))
{
// Black background
var text = pText.replace(/@[xX]00/g, "\1n\1k\1" + "0"); // Black on black
text = text.replace(/@[xX]01/g, "\1n\1b\1" + "0"); // Blue on black
text = text.replace(/@[xX]02/g, "\1n\1g\1" + "0"); // Green on black
text = text.replace(/@[xX]03/g, "\1n\1c\1" + "0"); // Cyan on black
text = text.replace(/@[xX]04/g, "\1n\1r\1" + "0"); // Red on black
text = text.replace(/@[xX]05/g, "\1n\1m\1" + "0"); // Magenta on black
text = text.replace(/@[xX]06/g, "\1n\1y\1" + "0"); // Yellow/brown on black
text = text.replace(/@[xX]07/g, "\1n\1w\1" + "0"); // White on black
text = text.replace(/@[xX]08/g, "\1n\1w\1" + "0"); // White on black
text = text.replace(/@[xX]09/g, "\1n\1w\1" + "0"); // White on black
text = text.replace(/@[xX]08/g, "\1h\1k\1" + "0"); // Bright black on black
text = text.replace(/@[xX]09/g, "\1h\1b\1" + "0"); // Bright blue on black
text = text.replace(/@[xX]0[Aa]/g, "\1h\1g\1" + "0"); // Bright green on black
text = text.replace(/@[xX]0[Bb]/g, "\1h\1c\1" + "0"); // Bright cyan on black
text = text.replace(/@[xX]0[Cc]/g, "\1h\1r\1" + "0"); // Bright red on black
text = text.replace(/@[xX]0[Dd]/g, "\1h\1m\1" + "0"); // Bright magenta on black
text = text.replace(/@[xX]0[Ee]/g, "\1h\1y\1" + "0"); // Bright yellow on black
text = text.replace(/@[xX]0[Ff]/g, "\1h\1w\1" + "0"); // Bright white on black
// Blinking foreground
// Blue background
text = text.replace(/@[xX]10/g, "\1n\1k\1" + "4"); // Black on blue
text = text.replace(/@[xX]11/g, "\1n\1b\1" + "4"); // Blue on blue
text = text.replace(/@[xX]12/g, "\1n\1g\1" + "4"); // Green on blue
text = text.replace(/@[xX]13/g, "\1n\1c\1" + "4"); // Cyan on blue
text = text.replace(/@[xX]14/g, "\1n\1r\1" + "4"); // Red on blue
text = text.replace(/@[xX]15/g, "\1n\1m\1" + "4"); // Magenta on blue
text = text.replace(/@[xX]16/g, "\1n\1y\1" + "4"); // Yellow/brown on blue
text = text.replace(/@[xX]17/g, "\1n\1w\1" + "4"); // White on blue
text = text.replace(/@[xX]18/g, "\1h\1k\1" + "4"); // Bright black on blue
text = text.replace(/@[xX]19/g, "\1h\1b\1" + "4"); // Bright blue on blue
text = text.replace(/@[xX]1[Aa]/g, "\1h\1g\1" + "4"); // Bright green on blue
text = text.replace(/@[xX]1[Bb]/g, "\1h\1c\1" + "4"); // Bright cyan on blue
text = text.replace(/@[xX]1[Cc]/g, "\1h\1r\1" + "4"); // Bright red on blue
text = text.replace(/@[xX]1[Dd]/g, "\1h\1m\1" + "4"); // Bright magenta on blue
text = text.replace(/@[xX]1[Ee]/g, "\1h\1y\1" + "4"); // Bright yellow on blue
text = text.replace(/@[xX]1[Ff]/g, "\1h\1w\1" + "4"); // Bright white on blue
// Green background
text = text.replace(/@[xX]20/g, "\1n\1k\1" + "2"); // Black on green
text = text.replace(/@[xX]21/g, "\1n\1b\1" + "2"); // Blue on green
text = text.replace(/@[xX]22/g, "\1n\1g\1" + "2"); // Green on green
text = text.replace(/@[xX]23/g, "\1n\1c\1" + "2"); // Cyan on green
text = text.replace(/@[xX]24/g, "\1n\1r\1" + "2"); // Red on green
text = text.replace(/@[xX]25/g, "\1n\1m\1" + "2"); // Magenta on green
text = text.replace(/@[xX]26/g, "\1n\1y\1" + "2"); // Yellow/brown on green
text = text.replace(/@[xX]27/g, "\1n\1w\1" + "2"); // White on green
text = text.replace(/@[xX]28/g, "\1h\1k\1" + "2"); // Bright black on green
text = text.replace(/@[xX]29/g, "\1h\1b\1" + "2"); // Bright blue on green
text = text.replace(/@[xX]2[Aa]/g, "\1h\1g\1" + "2"); // Bright green on green
text = text.replace(/@[xX]2[Bb]/g, "\1h\1c\1" + "2"); // Bright cyan on green
text = text.replace(/@[xX]2[Cc]/g, "\1h\1r\1" + "2"); // Bright red on green
text = text.replace(/@[xX]2[Dd]/g, "\1h\1m\1" + "2"); // Bright magenta on green
text = text.replace(/@[xX]2[Ee]/g, "\1h\1y\1" + "2"); // Bright yellow on green
text = text.replace(/@[xX]2[Ff]/g, "\1h\1w\1" + "2"); // Bright white on green
// Cyan background
text = text.replace(/@[xX]30/g, "\1n\1k\1" + "6"); // Black on cyan
text = text.replace(/@[xX]31/g, "\1n\1b\1" + "6"); // Blue on cyan
text = text.replace(/@[xX]32/g, "\1n\1g\1" + "6"); // Green on cyan
text = text.replace(/@[xX]33/g, "\1n\1c\1" + "6"); // Cyan on cyan
text = text.replace(/@[xX]34/g, "\1n\1r\1" + "6"); // Red on cyan
text = text.replace(/@[xX]35/g, "\1n\1m\1" + "6"); // Magenta on cyan
text = text.replace(/@[xX]36/g, "\1n\1y\1" + "6"); // Yellow/brown on cyan
text = text.replace(/@[xX]37/g, "\1n\1w\1" + "6"); // White on cyan
text = text.replace(/@[xX]38/g, "\1h\1k\1" + "6"); // Bright black on cyan
text = text.replace(/@[xX]39/g, "\1h\1b\1" + "6"); // Bright blue on cyan
text = text.replace(/@[xX]3[Aa]/g, "\1h\1g\1" + "6"); // Bright green on cyan
text = text.replace(/@[xX]3[Bb]/g, "\1h\1c\1" + "6"); // Bright cyan on cyan
text = text.replace(/@[xX]3[Cc]/g, "\1h\1r\1" + "6"); // Bright red on cyan
text = text.replace(/@[xX]3[Dd]/g, "\1h\1m\1" + "6"); // Bright magenta on cyan
text = text.replace(/@[xX]3[Ee]/g, "\1h\1y\1" + "6"); // Bright yellow on cyan
text = text.replace(/@[xX]3[Ff]/g, "\1h\1w\1" + "6"); // Bright white on cyan
// Red background
text = text.replace(/@[xX]40/g, "\1n\1k\1" + "1"); // Black on red
text = text.replace(/@[xX]41/g, "\1n\1b\1" + "1"); // Blue on red
text = text.replace(/@[xX]42/g, "\1n\1g\1" + "1"); // Green on red
text = text.replace(/@[xX]43/g, "\1n\1c\1" + "1"); // Cyan on red
text = text.replace(/@[xX]44/g, "\1n\1r\1" + "1"); // Red on red
text = text.replace(/@[xX]45/g, "\1n\1m\1" + "1"); // Magenta on red
text = text.replace(/@[xX]46/g, "\1n\1y\1" + "1"); // Yellow/brown on red
text = text.replace(/@[xX]47/g, "\1n\1w\1" + "1"); // White on red
text = text.replace(/@[xX]48/g, "\1h\1k\1" + "1"); // Bright black on red
text = text.replace(/@[xX]49/g, "\1h\1b\1" + "1"); // Bright blue on red
text = text.replace(/@[xX]4[Aa]/g, "\1h\1g\1" + "1"); // Bright green on red
text = text.replace(/@[xX]4[Bb]/g, "\1h\1c\1" + "1"); // Bright cyan on red
text = text.replace(/@[xX]4[Cc]/g, "\1h\1r\1" + "1"); // Bright red on red
text = text.replace(/@[xX]4[Dd]/g, "\1h\1m\1" + "1"); // Bright magenta on red
text = text.replace(/@[xX]4[Ee]/g, "\1h\1y\1" + "1"); // Bright yellow on red
text = text.replace(/@[xX]4[Ff]/g, "\1h\1w\1" + "1"); // Bright white on red
// Magenta background
text = text.replace(/@[xX]50/g, "\1n\1k\1" + "5"); // Black on magenta
text = text.replace(/@[xX]51/g, "\1n\1b\1" + "5"); // Blue on magenta
text = text.replace(/@[xX]52/g, "\1n\1g\1" + "5"); // Green on magenta
text = text.replace(/@[xX]53/g, "\1n\1c\1" + "5"); // Cyan on magenta
text = text.replace(/@[xX]54/g, "\1n\1r\1" + "5"); // Red on magenta
text = text.replace(/@[xX]55/g, "\1n\1m\1" + "5"); // Magenta on magenta
text = text.replace(/@[xX]56/g, "\1n\1y\1" + "5"); // Yellow/brown on magenta
text = text.replace(/@[xX]57/g, "\1n\1w\1" + "5"); // White on magenta
text = text.replace(/@[xX]58/g, "\1h\1k\1" + "5"); // Bright black on magenta
text = text.replace(/@[xX]59/g, "\1h\1b\1" + "5"); // Bright blue on magenta
text = text.replace(/@[xX]5[Aa]/g, "\1h\1g\1" + "5"); // Bright green on magenta
text = text.replace(/@[xX]5[Bb]/g, "\1h\1c\1" + "5"); // Bright cyan on magenta
text = text.replace(/@[xX]5[Cc]/g, "\1h\1r\1" + "5"); // Bright red on magenta
text = text.replace(/@[xX]5[Dd]/g, "\1h\1m\1" + "5"); // Bright magenta on magenta
text = text.replace(/@[xX]5[Ee]/g, "\1h\1y\1" + "5"); // Bright yellow on magenta
text = text.replace(/@[xX]5[Ff]/g, "\1h\1w\1" + "5"); // Bright white on magenta
// Brown background
text = text.replace(/@[xX]60/g, "\1n\1k\1" + "3"); // Black on brown
text = text.replace(/@[xX]61/g, "\1n\1b\1" + "3"); // Blue on brown
text = text.replace(/@[xX]62/g, "\1n\1g\1" + "3"); // Green on brown
text = text.replace(/@[xX]63/g, "\1n\1c\1" + "3"); // Cyan on brown
text = text.replace(/@[xX]64/g, "\1n\1r\1" + "3"); // Red on brown
text = text.replace(/@[xX]65/g, "\1n\1m\1" + "3"); // Magenta on brown
text = text.replace(/@[xX]66/g, "\1n\1y\1" + "3"); // Yellow/brown on brown
text = text.replace(/@[xX]67/g, "\1n\1w\1" + "3"); // White on brown
text = text.replace(/@[xX]68/g, "\1h\1k\1" + "3"); // Bright black on brown
text = text.replace(/@[xX]69/g, "\1h\1b\1" + "3"); // Bright blue on brown
text = text.replace(/@[xX]6[Aa]/g, "\1h\1g\1" + "3"); // Bright breen on brown
text = text.replace(/@[xX]6[Bb]/g, "\1h\1c\1" + "3"); // Bright cyan on brown
text = text.replace(/@[xX]6[Cc]/g, "\1h\1r\1" + "3"); // Bright red on brown
text = text.replace(/@[xX]6[Dd]/g, "\1h\1m\1" + "3"); // Bright magenta on brown
text = text.replace(/@[xX]6[Ee]/g, "\1h\1y\1" + "3"); // Bright yellow on brown
text = text.replace(/@[xX]6[Ff]/g, "\1h\1w\1" + "3"); // Bright white on brown
// White background
text = text.replace(/@[xX]70/g, "\1n\1k\1" + "7"); // Black on white
text = text.replace(/@[xX]71/g, "\1n\1b\1" + "7"); // Blue on white
text = text.replace(/@[xX]72/g, "\1n\1g\1" + "7"); // Green on white
text = text.replace(/@[xX]73/g, "\1n\1c\1" + "7"); // Cyan on white
text = text.replace(/@[xX]74/g, "\1n\1r\1" + "7"); // Red on white
text = text.replace(/@[xX]75/g, "\1n\1m\1" + "7"); // Magenta on white
text = text.replace(/@[xX]76/g, "\1n\1y\1" + "7"); // Yellow/brown on white
text = text.replace(/@[xX]77/g, "\1n\1w\1" + "7"); // White on white
text = text.replace(/@[xX]78/g, "\1h\1k\1" + "7"); // Bright black on white
text = text.replace(/@[xX]79/g, "\1h\1b\1" + "7"); // Bright blue on white
text = text.replace(/@[xX]7[Aa]/g, "\1h\1g\1" + "7"); // Bright green on white
text = text.replace(/@[xX]7[Bb]/g, "\1h\1c\1" + "7"); // Bright cyan on white
text = text.replace(/@[xX]7[Cc]/g, "\1h\1r\1" + "7"); // Bright red on white
text = text.replace(/@[xX]7[Dd]/g, "\1h\1m\1" + "7"); // Bright magenta on white
text = text.replace(/@[xX]7[Ee]/g, "\1h\1y\1" + "7"); // Bright yellow on white
text = text.replace(/@[xX]7[Ff]/g, "\1h\1w\1" + "7"); // Bright white on white
// Black background, blinking foreground
text = text.replace(/@[xX]80/g, "\1n\1k\1" + "0\1i"); // Blinking black on black
text = text.replace(/@[xX]81/g, "\1n\1b\1" + "0\1i"); // Blinking blue on black
text = text.replace(/@[xX]82/g, "\1n\1g\1" + "0\1i"); // Blinking green on black
text = text.replace(/@[xX]83/g, "\1n\1c\1" + "0\1i"); // Blinking cyan on black
text = text.replace(/@[xX]84/g, "\1n\1r\1" + "0\1i"); // Blinking red on black
text = text.replace(/@[xX]85/g, "\1n\1m\1" + "0\1i"); // Blinking magenta on black
text = text.replace(/@[xX]86/g, "\1n\1y\1" + "0\1i"); // Blinking yellow/brown on black
text = text.replace(/@[xX]87/g, "\1n\1w\1" + "0\1i"); // Blinking white on black
text = text.replace(/@[xX]88/g, "\1h\1k\1" + "0\1i"); // Blinking bright black on black
text = text.replace(/@[xX]89/g, "\1h\1b\1" + "0\1i"); // Blinking bright blue on black
text = text.replace(/@[xX]8[Aa]/g, "\1h\1g\1" + "0\1i"); // Blinking bright green on black
text = text.replace(/@[xX]8[Bb]/g, "\1h\1c\1" + "0\1i"); // Blinking bright cyan on black
text = text.replace(/@[xX]8[Cc]/g, "\1h\1r\1" + "0\1i"); // Blinking bright red on black
text = text.replace(/@[xX]8[Dd]/g, "\1h\1m\1" + "0\1i"); // Blinking bright magenta on black
text = text.replace(/@[xX]8[Ee]/g, "\1h\1y\1" + "0\1i"); // Blinking bright yellow on black
text = text.replace(/@[xX]8[Ff]/g, "\1h\1w\1" + "0\1i"); // Blinking bright white on black
// Blue background, blinking foreground
text = text.replace(/@[xX]90/g, "\1n\1k\1" + "4\1i"); // Blinking black on blue
text = text.replace(/@[xX]91/g, "\1n\1b\1" + "4\1i"); // Blinking blue on blue
text = text.replace(/@[xX]92/g, "\1n\1g\1" + "4\1i"); // Blinking green on blue
text = text.replace(/@[xX]93/g, "\1n\1c\1" + "4\1i"); // Blinking cyan on blue
text = text.replace(/@[xX]94/g, "\1n\1r\1" + "4\1i"); // Blinking red on blue
text = text.replace(/@[xX]95/g, "\1n\1m\1" + "4\1i"); // Blinking magenta on blue
text = text.replace(/@[xX]96/g, "\1n\1y\1" + "4\1i"); // Blinking yellow/brown on blue
text = text.replace(/@[xX]97/g, "\1n\1w\1" + "4\1i"); // Blinking white on blue
text = text.replace(/@[xX]98/g, "\1h\1k\1" + "4\1i"); // Blinking bright black on blue
text = text.replace(/@[xX]99/g, "\1h\1b\1" + "4\1i"); // Blinking bright blue on blue
text = text.replace(/@[xX]9[Aa]/g, "\1h\1g\1" + "4\1i"); // Blinking bright green on blue
text = text.replace(/@[xX]9[Bb]/g, "\1h\1c\1" + "4\1i"); // Blinking bright cyan on blue
text = text.replace(/@[xX]9[Cc]/g, "\1h\1r\1" + "4\1i"); // Blinking bright red on blue
text = text.replace(/@[xX]9[Dd]/g, "\1h\1m\1" + "4\1i"); // Blinking bright magenta on blue
text = text.replace(/@[xX]9[Ee]/g, "\1h\1y\1" + "4\1i"); // Blinking bright yellow on blue
text = text.replace(/@[xX]9[Ff]/g, "\1h\1w\1" + "4\1i"); // Blinking bright white on blue
// Green background, blinking foreground
text = text.replace(/@[xX][Aa]0/g, "\1n\1k\1" + "2\1i"); // Blinking black on green
text = text.replace(/@[xX][Aa]1/g, "\1n\1b\1" + "2\1i"); // Blinking blue on green
text = text.replace(/@[xX][Aa]2/g, "\1n\1g\1" + "2\1i"); // Blinking green on green
text = text.replace(/@[xX][Aa]3/g, "\1n\1c\1" + "2\1i"); // Blinking cyan on green
text = text.replace(/@[xX][Aa]4/g, "\1n\1r\1" + "2\1i"); // Blinking red on green
text = text.replace(/@[xX][Aa]5/g, "\1n\1m\1" + "2\1i"); // Blinking magenta on green
text = text.replace(/@[xX][Aa]6/g, "\1n\1y\1" + "2\1i"); // Blinking yellow/brown on green
text = text.replace(/@[xX][Aa]7/g, "\1n\1w\1" + "2\1i"); // Blinking white on green
text = text.replace(/@[xX][Aa]8/g, "\1h\1k\1" + "2\1i"); // Blinking bright black on green
text = text.replace(/@[xX][Aa]9/g, "\1h\1b\1" + "2\1i"); // Blinking bright blue on green
text = text.replace(/@[xX][Aa][Aa]/g, "\1h\1g\1" + "2\1i"); // Blinking bright green on green
text = text.replace(/@[xX][Aa][Bb]/g, "\1h\1c\1" + "2\1i"); // Blinking bright cyan on green
text = text.replace(/@[xX][Aa][Cc]/g, "\1h\1r\1" + "2\1i"); // Blinking bright red on green
text = text.replace(/@[xX][Aa][Dd]/g, "\1h\1m\1" + "2\1i"); // Blinking bright magenta on green
text = text.replace(/@[xX][Aa][Ee]/g, "\1h\1y\1" + "2\1i"); // Blinking bright yellow on green
text = text.replace(/@[xX][Aa][Ff]/g, "\1h\1w\1" + "2\1i"); // Blinking bright white on green
// Cyan background, blinking foreground
text = text.replace(/@[xX][Bb]0/g, "\1n\1k\1" + "6\1i"); // Blinking black on cyan
text = text.replace(/@[xX][Bb]1/g, "\1n\1b\1" + "6\1i"); // Blinking blue on cyan
text = text.replace(/@[xX][Bb]2/g, "\1n\1g\1" + "6\1i"); // Blinking green on cyan
text = text.replace(/@[xX][Bb]3/g, "\1n\1c\1" + "6\1i"); // Blinking cyan on cyan
text = text.replace(/@[xX][Bb]4/g, "\1n\1r\1" + "6\1i"); // Blinking red on cyan
text = text.replace(/@[xX][Bb]5/g, "\1n\1m\1" + "6\1i"); // Blinking magenta on cyan
text = text.replace(/@[xX][Bb]6/g, "\1n\1y\1" + "6\1i"); // Blinking yellow/brown on cyan
text = text.replace(/@[xX][Bb]7/g, "\1n\1w\1" + "6\1i"); // Blinking white on cyan
text = text.replace(/@[xX][Bb]8/g, "\1h\1k\1" + "6\1i"); // Blinking bright black on cyan
text = text.replace(/@[xX][Bb]9/g, "\1h\1b\1" + "6\1i"); // Blinking bright blue on cyan
text = text.replace(/@[xX][Bb][Aa]/g, "\1h\1g\1" + "6\1i"); // Blinking bright green on cyan
text = text.replace(/@[xX][Bb][Bb]/g, "\1h\1c\1" + "6\1i"); // Blinking bright cyan on cyan
text = text.replace(/@[xX][Bb][Cc]/g, "\1h\1r\1" + "6\1i"); // Blinking bright red on cyan
text = text.replace(/@[xX][Bb][Dd]/g, "\1h\1m\1" + "6\1i"); // Blinking bright magenta on cyan
text = text.replace(/@[xX][Bb][Ee]/g, "\1h\1y\1" + "6\1i"); // Blinking bright yellow on cyan
text = text.replace(/@[xX][Bb][Ff]/g, "\1h\1w\1" + "6\1i"); // Blinking bright white on cyan
// Red background, blinking foreground
text = text.replace(/@[xX][Cc]0/g, "\1n\1k\1" + "1\1i"); // Blinking black on red
text = text.replace(/@[xX][Cc]1/g, "\1n\1b\1" + "1\1i"); // Blinking blue on red
text = text.replace(/@[xX][Cc]2/g, "\1n\1g\1" + "1\1i"); // Blinking green on red
text = text.replace(/@[xX][Cc]3/g, "\1n\1c\1" + "1\1i"); // Blinking cyan on red
text = text.replace(/@[xX][Cc]4/g, "\1n\1r\1" + "1\1i"); // Blinking red on red
text = text.replace(/@[xX][Cc]5/g, "\1n\1m\1" + "1\1i"); // Blinking magenta on red
text = text.replace(/@[xX][Cc]6/g, "\1n\1y\1" + "1\1i"); // Blinking yellow/brown on red
text = text.replace(/@[xX][Cc]7/g, "\1n\1w\1" + "1\1i"); // Blinking white on red
text = text.replace(/@[xX][Cc]8/g, "\1h\1k\1" + "1\1i"); // Blinking bright black on red
text = text.replace(/@[xX][Cc]9/g, "\1h\1b\1" + "1\1i"); // Blinking bright blue on red
text = text.replace(/@[xX][Cc][Aa]/g, "\1h\1g\1" + "1\1i"); // Blinking bright green on red
text = text.replace(/@[xX][Cc][Bb]/g, "\1h\1c\1" + "1\1i"); // Blinking bright cyan on red
text = text.replace(/@[xX][Cc][Cc]/g, "\1h\1r\1" + "1\1i"); // Blinking bright red on red
text = text.replace(/@[xX][Cc][Dd]/g, "\1h\1m\1" + "1\1i"); // Blinking bright magenta on red
text = text.replace(/@[xX][Cc][Ee]/g, "\1h\1y\1" + "1\1i"); // Blinking bright yellow on red
text = text.replace(/@[xX][Cc][Ff]/g, "\1h\1w\1" + "1\1i"); // Blinking bright white on red
// Magenta background, blinking foreground
text = text.replace(/@[xX][Dd]0/g, "\1n\1k\1" + "5\1i"); // Blinking black on magenta
text = text.replace(/@[xX][Dd]1/g, "\1n\1b\1" + "5\1i"); // Blinking blue on magenta
text = text.replace(/@[xX][Dd]2/g, "\1n\1g\1" + "5\1i"); // Blinking green on magenta
text = text.replace(/@[xX][Dd]3/g, "\1n\1c\1" + "5\1i"); // Blinking cyan on magenta
text = text.replace(/@[xX][Dd]4/g, "\1n\1r\1" + "5\1i"); // Blinking red on magenta
text = text.replace(/@[xX][Dd]5/g, "\1n\1m\1" + "5\1i"); // Blinking magenta on magenta
text = text.replace(/@[xX][Dd]6/g, "\1n\1y\1" + "5\1i"); // Blinking yellow/brown on magenta
text = text.replace(/@[xX][Dd]7/g, "\1n\1w\1" + "5\1i"); // Blinking white on magenta
text = text.replace(/@[xX][Dd]8/g, "\1h\1k\1" + "5\1i"); // Blinking bright black on magenta
text = text.replace(/@[xX][Dd]9/g, "\1h\1b\1" + "5\1i"); // Blinking bright blue on magenta
text = text.replace(/@[xX][Dd][Aa]/g, "\1h\1g\1" + "5\1i"); // Blinking bright green on magenta
text = text.replace(/@[xX][Dd][Bb]/g, "\1h\1c\1" + "5\1i"); // Blinking bright cyan on magenta
text = text.replace(/@[xX][Dd][Cc]/g, "\1h\1r\1" + "5\1i"); // Blinking bright red on magenta
text = text.replace(/@[xX][Dd][Dd]/g, "\1h\1m\1" + "5\1i"); // Blinking bright magenta on magenta
text = text.replace(/@[xX][Dd][Ee]/g, "\1h\1y\1" + "5\1i"); // Blinking bright yellow on magenta
text = text.replace(/@[xX][Dd][Ff]/g, "\1h\1w\1" + "5\1i"); // Blinking bright white on magenta
// Brown background, blinking foreground
text = text.replace(/@[xX][Ee]0/g, "\1n\1k\1" + "3\1i"); // Blinking black on brown
text = text.replace(/@[xX][Ee]1/g, "\1n\1b\1" + "3\1i"); // Blinking blue on brown
text = text.replace(/@[xX][Ee]2/g, "\1n\1g\1" + "3\1i"); // Blinking green on brown
text = text.replace(/@[xX][Ee]3/g, "\1n\1c\1" + "3\1i"); // Blinking cyan on brown
text = text.replace(/@[xX][Ee]4/g, "\1n\1r\1" + "3\1i"); // Blinking red on brown
text = text.replace(/@[xX][Ee]5/g, "\1n\1m\1" + "3\1i"); // Blinking magenta on brown
text = text.replace(/@[xX][Ee]6/g, "\1n\1y\1" + "3\1i"); // Blinking yellow/brown on brown
text = text.replace(/@[xX][Ee]7/g, "\1n\1w\1" + "3\1i"); // Blinking white on brown
text = text.replace(/@[xX][Ee]8/g, "\1h\1k\1" + "3\1i"); // Blinking bright black on brown
text = text.replace(/@[xX][Ee]9/g, "\1h\1b\1" + "3\1i"); // Blinking bright blue on brown
text = text.replace(/@[xX][Ee][Aa]/g, "\1h\1g\1" + "3\1i"); // Blinking bright green on brown
text = text.replace(/@[xX][Ee][Bb]/g, "\1h\1c\1" + "3\1i"); // Blinking bright cyan on brown
text = text.replace(/@[xX][Ee][Cc]/g, "\1h\1r\1" + "3\1i"); // Blinking bright red on brown
text = text.replace(/@[xX][Ee][Dd]/g, "\1h\1m\1" + "3\1i"); // Blinking bright magenta on brown
text = text.replace(/@[xX][Ee][Ee]/g, "\1h\1y\1" + "3\1i"); // Blinking bright yellow on brown
text = text.replace(/@[xX][Ee][Ff]/g, "\1h\1w\1" + "3\1i"); // Blinking bright white on brown
// White background, blinking foreground
text = text.replace(/@[xX][Ff]0/g, "\1n\1k\1" + "7\1i"); // Blinking black on white
text = text.replace(/@[xX][Ff]1/g, "\1n\1b\1" + "7\1i"); // Blinking blue on white
text = text.replace(/@[xX][Ff]2/g, "\1n\1g\1" + "7\1i"); // Blinking green on white
text = text.replace(/@[xX][Ff]3/g, "\1n\1c\1" + "7\1i"); // Blinking cyan on white
text = text.replace(/@[xX][Ff]4/g, "\1n\1r\1" + "7\1i"); // Blinking red on white
text = text.replace(/@[xX][Ff]5/g, "\1n\1m\1" + "7\1i"); // Blinking magenta on white
text = text.replace(/@[xX][Ff]6/g, "\1n\1y\1" + "7\1i"); // Blinking yellow/brown on white
text = text.replace(/@[xX][Ff]7/g, "\1n\1w\1" + "7\1i"); // Blinking white on white
text = text.replace(/@[xX][Ff]8/g, "\1h\1k\1" + "7\1i"); // Blinking bright black on white
text = text.replace(/@[xX][Ff]9/g, "\1h\1b\1" + "7\1i"); // Blinking bright blue on white
text = text.replace(/@[xX][Ff][Aa]/g, "\1h\1g\1" + "7\1i"); // Blinking bright green on white
text = text.replace(/@[xX][Ff][Bb]/g, "\1h\1c\1" + "7\1i"); // Blinking bright cyan on white
text = text.replace(/@[xX][Ff][Cc]/g, "\1h\1r\1" + "7\1i"); // Blinking bright red on white
text = text.replace(/@[xX][Ff][Dd]/g, "\1h\1m\1" + "7\1i"); // Blinking bright magenta on white
text = text.replace(/@[xX][Ff][Ee]/g, "\1h\1y\1" + "7\1i"); // Blinking bright yellow on white
text = text.replace(/@[xX][Ff][Ff]/g, "\1h\1w\1" + "7\1i"); // Blinking bright white on white
return text;
}
else
return pText; // No PCBoard-style attribute codes found, so just return the text.
}
// Converts Wildcat attribute codes to Synchronet attribute codes.
//
// Parameters:
// pText: A string containing the text to convert
//
// Return value: The text with the color codes converted
function wildcatAttrsToSyncAttrs(pText)
{
// First, see if the text has any Wildcat-style attribute codes at
// all. We'll be performing a bunch of search & replace commands,
// so we don't want to do all that work for nothing.. :)
if (/@[0-9A-Fa-f]{2}@/.test(pText))
{
// Black background
var text = pText.replace(/@00@/g, "\1n\1k\1" + "0"); // Black on black
text = text.replace(/@01@/g, "\1n\1b\1" + "0"); // Blue on black
text = text.replace(/@02@/g, "\1n\1g\1" + "0"); // Green on black
text = text.replace(/@03@/g, "\1n\1c\1" + "0"); // Cyan on black
text = text.replace(/@04@/g, "\1n\1r\1" + "0"); // Red on black
text = text.replace(/@05@/g, "\1n\1m\1" + "0"); // Magenta on black
text = text.replace(/@06@/g, "\1n\1y\1" + "0"); // Yellow/brown on black
text = text.replace(/@07@/g, "\1n\1w\1" + "0"); // White on black
text = text.replace(/@08@/g, "\1n\1w\1" + "0"); // White on black
text = text.replace(/@09@/g, "\1n\1w\1" + "0"); // White on black
text = text.replace(/@08@/g, "\1h\1k\1" + "0"); // Bright black on black
text = text.replace(/@09@/g, "\1h\1b\1" + "0"); // Bright blue on black
text = text.replace(/@0[Aa]@/g, "\1h\1g\1" + "0"); // Bright green on black
text = text.replace(/@0[Bb]@/g, "\1h\1c\1" + "0"); // Bright cyan on black
text = text.replace(/@0[Cc]@/g, "\1h\1r\1" + "0"); // Bright red on black
text = text.replace(/@0[Dd]@/g, "\1h\1m\1" + "0"); // Bright magenta on black
text = text.replace(/@0[Ee]@/g, "\1h\1y\1" + "0"); // Bright yellow on black
text = text.replace(/@0[Ff]@/g, "\1h\1w\1" + "0"); // Bright white on black
// Blinking foreground
// Blue background
text = text.replace(/@10@/g, "\1n\1k\1" + "4"); // Black on blue
text = text.replace(/@11@/g, "\1n\1b\1" + "4"); // Blue on blue
text = text.replace(/@12@/g, "\1n\1g\1" + "4"); // Green on blue
text = text.replace(/@13@/g, "\1n\1c\1" + "4"); // Cyan on blue
text = text.replace(/@14@/g, "\1n\1r\1" + "4"); // Red on blue
text = text.replace(/@15@/g, "\1n\1m\1" + "4"); // Magenta on blue
text = text.replace(/@16@/g, "\1n\1y\1" + "4"); // Yellow/brown on blue
text = text.replace(/@17@/g, "\1n\1w\1" + "4"); // White on blue
text = text.replace(/@18@/g, "\1h\1k\1" + "4"); // Bright black on blue
text = text.replace(/@19@/g, "\1h\1b\1" + "4"); // Bright blue on blue
text = text.replace(/@1[Aa]@/g, "\1h\1g\1" + "4"); // Bright green on blue
text = text.replace(/@1[Bb]@/g, "\1h\1c\1" + "4"); // Bright cyan on blue
text = text.replace(/@1[Cc]@/g, "\1h\1r\1" + "4"); // Bright red on blue
text = text.replace(/@1[Dd]@/g, "\1h\1m\1" + "4"); // Bright magenta on blue
text = text.replace(/@1[Ee]@/g, "\1h\1y\1" + "4"); // Bright yellow on blue
text = text.replace(/@1[Ff]@/g, "\1h\1w\1" + "4"); // Bright white on blue
// Green background
text = text.replace(/@20@/g, "\1n\1k\1" + "2"); // Black on green
text = text.replace(/@21@/g, "\1n\1b\1" + "2"); // Blue on green
text = text.replace(/@22@/g, "\1n\1g\1" + "2"); // Green on green
text = text.replace(/@23@/g, "\1n\1c\1" + "2"); // Cyan on green
text = text.replace(/@24@/g, "\1n\1r\1" + "2"); // Red on green
text = text.replace(/@25@/g, "\1n\1m\1" + "2"); // Magenta on green
text = text.replace(/@26@/g, "\1n\1y\1" + "2"); // Yellow/brown on green
text = text.replace(/@27@/g, "\1n\1w\1" + "2"); // White on green
text = text.replace(/@28@/g, "\1h\1k\1" + "2"); // Bright black on green
text = text.replace(/@29@/g, "\1h\1b\1" + "2"); // Bright blue on green
text = text.replace(/@2[Aa]@/g, "\1h\1g\1" + "2"); // Bright green on green
text = text.replace(/@2[Bb]@/g, "\1h\1c\1" + "2"); // Bright cyan on green
text = text.replace(/@2[Cc]@/g, "\1h\1r\1" + "2"); // Bright red on green
text = text.replace(/@2[Dd]@/g, "\1h\1m\1" + "2"); // Bright magenta on green
text = text.replace(/@2[Ee]@/g, "\1h\1y\1" + "2"); // Bright yellow on green
text = text.replace(/@2[Ff]@/g, "\1h\1w\1" + "2"); // Bright white on green
// Cyan background
text = text.replace(/@30@/g, "\1n\1k\1" + "6"); // Black on cyan
text = text.replace(/@31@/g, "\1n\1b\1" + "6"); // Blue on cyan
text = text.replace(/@32@/g, "\1n\1g\1" + "6"); // Green on cyan
text = text.replace(/@33@/g, "\1n\1c\1" + "6"); // Cyan on cyan
text = text.replace(/@34@/g, "\1n\1r\1" + "6"); // Red on cyan
text = text.replace(/@35@/g, "\1n\1m\1" + "6"); // Magenta on cyan
text = text.replace(/@36@/g, "\1n\1y\1" + "6"); // Yellow/brown on cyan
text = text.replace(/@37@/g, "\1n\1w\1" + "6"); // White on cyan
text = text.replace(/@38@/g, "\1h\1k\1" + "6"); // Bright black on cyan
text = text.replace(/@39@/g, "\1h\1b\1" + "6"); // Bright blue on cyan
text = text.replace(/@3[Aa]@/g, "\1h\1g\1" + "6"); // Bright green on cyan
text = text.replace(/@3[Bb]@/g, "\1h\1c\1" + "6"); // Bright cyan on cyan
text = text.replace(/@3[Cc]@/g, "\1h\1r\1" + "6"); // Bright red on cyan
text = text.replace(/@3[Dd]@/g, "\1h\1m\1" + "6"); // Bright magenta on cyan
text = text.replace(/@3[Ee]@/g, "\1h\1y\1" + "6"); // Bright yellow on cyan
text = text.replace(/@3[Ff]@/g, "\1h\1w\1" + "6"); // Bright white on cyan
// Red background
text = text.replace(/@40@/g, "\1n\1k\1" + "1"); // Black on red
text = text.replace(/@41@/g, "\1n\1b\1" + "1"); // Blue on red
text = text.replace(/@42@/g, "\1n\1g\1" + "1"); // Green on red
text = text.replace(/@43@/g, "\1n\1c\1" + "1"); // Cyan on red
text = text.replace(/@44@/g, "\1n\1r\1" + "1"); // Red on red
text = text.replace(/@45@/g, "\1n\1m\1" + "1"); // Magenta on red
text = text.replace(/@46@/g, "\1n\1y\1" + "1"); // Yellow/brown on red
text = text.replace(/@47@/g, "\1n\1w\1" + "1"); // White on red
text = text.replace(/@48@/g, "\1h\1k\1" + "1"); // Bright black on red
text = text.replace(/@49@/g, "\1h\1b\1" + "1"); // Bright blue on red
text = text.replace(/@4[Aa]@/g, "\1h\1g\1" + "1"); // Bright green on red
text = text.replace(/@4[Bb]@/g, "\1h\1c\1" + "1"); // Bright cyan on red
text = text.replace(/@4[Cc]@/g, "\1h\1r\1" + "1"); // Bright red on red
text = text.replace(/@4[Dd]@/g, "\1h\1m\1" + "1"); // Bright magenta on red
text = text.replace(/@4[Ee]@/g, "\1h\1y\1" + "1"); // Bright yellow on red
text = text.replace(/@4[Ff]@/g, "\1h\1w\1" + "1"); // Bright white on red
// Magenta background
text = text.replace(/@50@/g, "\1n\1k\1" + "5"); // Black on magenta
text = text.replace(/@51@/g, "\1n\1b\1" + "5"); // Blue on magenta
text = text.replace(/@52@/g, "\1n\1g\1" + "5"); // Green on magenta
text = text.replace(/@53@/g, "\1n\1c\1" + "5"); // Cyan on magenta
text = text.replace(/@54@/g, "\1n\1r\1" + "5"); // Red on magenta
text = text.replace(/@55@/g, "\1n\1m\1" + "5"); // Magenta on magenta
text = text.replace(/@56@/g, "\1n\1y\1" + "5"); // Yellow/brown on magenta
text = text.replace(/@57@/g, "\1n\1w\1" + "5"); // White on magenta
text = text.replace(/@58@/g, "\1h\1k\1" + "5"); // Bright black on magenta
text = text.replace(/@59@/g, "\1h\1b\1" + "5"); // Bright blue on magenta
text = text.replace(/@5[Aa]@/g, "\1h\1g\1" + "5"); // Bright green on magenta
text = text.replace(/@5[Bb]@/g, "\1h\1c\1" + "5"); // Bright cyan on magenta
text = text.replace(/@5[Cc]@/g, "\1h\1r\1" + "5"); // Bright red on magenta
text = text.replace(/@5[Dd]@/g, "\1h\1m\1" + "5"); // Bright magenta on magenta
text = text.replace(/@5[Ee]@/g, "\1h\1y\1" + "5"); // Bright yellow on magenta
text = text.replace(/@5[Ff]@/g, "\1h\1w\1" + "5"); // Bright white on magenta
// Brown background
text = text.replace(/@60@/g, "\1n\1k\1" + "3"); // Black on brown
text = text.replace(/@61@/g, "\1n\1b\1" + "3"); // Blue on brown
text = text.replace(/@62@/g, "\1n\1g\1" + "3"); // Green on brown
text = text.replace(/@63@/g, "\1n\1c\1" + "3"); // Cyan on brown
text = text.replace(/@64@/g, "\1n\1r\1" + "3"); // Red on brown
text = text.replace(/@65@/g, "\1n\1m\1" + "3"); // Magenta on brown
text = text.replace(/@66@/g, "\1n\1y\1" + "3"); // Yellow/brown on brown
text = text.replace(/@67@/g, "\1n\1w\1" + "3"); // White on brown
text = text.replace(/@68@/g, "\1h\1k\1" + "3"); // Bright black on brown
text = text.replace(/@69@/g, "\1h\1b\1" + "3"); // Bright blue on brown
text = text.replace(/@6[Aa]@/g, "\1h\1g\1" + "3"); // Bright breen on brown
text = text.replace(/@6[Bb]@/g, "\1h\1c\1" + "3"); // Bright cyan on brown
text = text.replace(/@6[Cc]@/g, "\1h\1r\1" + "3"); // Bright red on brown
text = text.replace(/@6[Dd]@/g, "\1h\1m\1" + "3"); // Bright magenta on brown
text = text.replace(/@6[Ee]@/g, "\1h\1y\1" + "3"); // Bright yellow on brown
text = text.replace(/@6[Ff]@/g, "\1h\1w\1" + "3"); // Bright white on brown
// White background
text = text.replace(/@70@/g, "\1n\1k\1" + "7"); // Black on white
text = text.replace(/@71@/g, "\1n\1b\1" + "7"); // Blue on white
text = text.replace(/@72@/g, "\1n\1g\1" + "7"); // Green on white
text = text.replace(/@73@/g, "\1n\1c\1" + "7"); // Cyan on white
text = text.replace(/@74@/g, "\1n\1r\1" + "7"); // Red on white
text = text.replace(/@75@/g, "\1n\1m\1" + "7"); // Magenta on white
text = text.replace(/@76@/g, "\1n\1y\1" + "7"); // Yellow/brown on white
text = text.replace(/@77@/g, "\1n\1w\1" + "7"); // White on white
text = text.replace(/@78@/g, "\1h\1k\1" + "7"); // Bright black on white
text = text.replace(/@79@/g, "\1h\1b\1" + "7"); // Bright blue on white
text = text.replace(/@7[Aa]@/g, "\1h\1g\1" + "7"); // Bright green on white
text = text.replace(/@7[Bb]@/g, "\1h\1c\1" + "7"); // Bright cyan on white
text = text.replace(/@7[Cc]@/g, "\1h\1r\1" + "7"); // Bright red on white
text = text.replace(/@7[Dd]@/g, "\1h\1m\1" + "7"); // Bright magenta on white
text = text.replace(/@7[Ee]@/g, "\1h\1y\1" + "7"); // Bright yellow on white
text = text.replace(/@7[Ff]@/g, "\1h\1w\1" + "7"); // Bright white on white
// Black background, blinking foreground
text = text.replace(/@80@/g, "\1n\1k\1" + "0\1i"); // Blinking black on black
text = text.replace(/@81@/g, "\1n\1b\1" + "0\1i"); // Blinking blue on black
text = text.replace(/@82@/g, "\1n\1g\1" + "0\1i"); // Blinking green on black
text = text.replace(/@83@/g, "\1n\1c\1" + "0\1i"); // Blinking cyan on black
text = text.replace(/@84@/g, "\1n\1r\1" + "0\1i"); // Blinking red on black
text = text.replace(/@85@/g, "\1n\1m\1" + "0\1i"); // Blinking magenta on black
text = text.replace(/@86@/g, "\1n\1y\1" + "0\1i"); // Blinking yellow/brown on black
text = text.replace(/@87@/g, "\1n\1w\1" + "0\1i"); // Blinking white on black
text = text.replace(/@88@/g, "\1h\1k\1" + "0\1i"); // Blinking bright black on black
text = text.replace(/@89@/g, "\1h\1b\1" + "0\1i"); // Blinking bright blue on black
text = text.replace(/@8[Aa]@/g, "\1h\1g\1" + "0\1i"); // Blinking bright green on black
text = text.replace(/@8[Bb]@/g, "\1h\1c\1" + "0\1i"); // Blinking bright cyan on black
text = text.replace(/@8[Cc]@/g, "\1h\1r\1" + "0\1i"); // Blinking bright red on black
text = text.replace(/@8[Dd]@/g, "\1h\1m\1" + "0\1i"); // Blinking bright magenta on black
text = text.replace(/@8[Ee]@/g, "\1h\1y\1" + "0\1i"); // Blinking bright yellow on black
text = text.replace(/@8[Ff]@/g, "\1h\1w\1" + "0\1i"); // Blinking bright white on black
// Blue background, blinking foreground
text = text.replace(/@90@/g, "\1n\1k\1" + "4\1i"); // Blinking black on blue
text = text.replace(/@91@/g, "\1n\1b\1" + "4\1i"); // Blinking blue on blue
text = text.replace(/@92@/g, "\1n\1g\1" + "4\1i"); // Blinking green on blue
text = text.replace(/@93@/g, "\1n\1c\1" + "4\1i"); // Blinking cyan on blue
text = text.replace(/@94@/g, "\1n\1r\1" + "4\1i"); // Blinking red on blue
text = text.replace(/@95@/g, "\1n\1m\1" + "4\1i"); // Blinking magenta on blue
text = text.replace(/@96@/g, "\1n\1y\1" + "4\1i"); // Blinking yellow/brown on blue
text = text.replace(/@97@/g, "\1n\1w\1" + "4\1i"); // Blinking white on blue
text = text.replace(/@98@/g, "\1h\1k\1" + "4\1i"); // Blinking bright black on blue
text = text.replace(/@99@/g, "\1h\1b\1" + "4\1i"); // Blinking bright blue on blue
text = text.replace(/@9[Aa]@/g, "\1h\1g\1" + "4\1i"); // Blinking bright green on blue
text = text.replace(/@9[Bb]@/g, "\1h\1c\1" + "4\1i"); // Blinking bright cyan on blue
text = text.replace(/@9[Cc]@/g, "\1h\1r\1" + "4\1i"); // Blinking bright red on blue
text = text.replace(/@9[Dd]@/g, "\1h\1m\1" + "4\1i"); // Blinking bright magenta on blue
text = text.replace(/@9[Ee]@/g, "\1h\1y\1" + "4\1i"); // Blinking bright yellow on blue
text = text.replace(/@9[Ff]@/g, "\1h\1w\1" + "4\1i"); // Blinking bright white on blue
// Green background, blinking foreground
text = text.replace(/@[Aa]0@/g, "\1n\1k\1" + "2\1i"); // Blinking black on green
text = text.replace(/@[Aa]1@/g, "\1n\1b\1" + "2\1i"); // Blinking blue on green
text = text.replace(/@[Aa]2@/g, "\1n\1g\1" + "2\1i"); // Blinking green on green
text = text.replace(/@[Aa]3@/g, "\1n\1c\1" + "2\1i"); // Blinking cyan on green
text = text.replace(/@[Aa]4@/g, "\1n\1r\1" + "2\1i"); // Blinking red on green
text = text.replace(/@[Aa]5@/g, "\1n\1m\1" + "2\1i"); // Blinking magenta on green
text = text.replace(/@[Aa]6@/g, "\1n\1y\1" + "2\1i"); // Blinking yellow/brown on green
text = text.replace(/@[Aa]7@/g, "\1n\1w\1" + "2\1i"); // Blinking white on green
text = text.replace(/@[Aa]8@/g, "\1h\1k\1" + "2\1i"); // Blinking bright black on green
text = text.replace(/@[Aa]9@/g, "\1h\1b\1" + "2\1i"); // Blinking bright blue on green
text = text.replace(/@[Aa][Aa]@/g, "\1h\1g\1" + "2\1i"); // Blinking bright green on green
text = text.replace(/@[Aa][Bb]@/g, "\1h\1c\1" + "2\1i"); // Blinking bright cyan on green
text = text.replace(/@[Aa][Cc]@/g, "\1h\1r\1" + "2\1i"); // Blinking bright red on green
text = text.replace(/@[Aa][Dd]@/g, "\1h\1m\1" + "2\1i"); // Blinking bright magenta on green
text = text.replace(/@[Aa][Ee]@/g, "\1h\1y\1" + "2\1i"); // Blinking bright yellow on green
text = text.replace(/@[Aa][Ff]@/g, "\1h\1w\1" + "2\1i"); // Blinking bright white on green
// Cyan background, blinking foreground
text = text.replace(/@[Bb]0@/g, "\1n\1k\1" + "6\1i"); // Blinking black on cyan
text = text.replace(/@[Bb]1@/g, "\1n\1b\1" + "6\1i"); // Blinking blue on cyan
text = text.replace(/@[Bb]2@/g, "\1n\1g\1" + "6\1i"); // Blinking green on cyan
text = text.replace(/@[Bb]3@/g, "\1n\1c\1" + "6\1i"); // Blinking cyan on cyan
text = text.replace(/@[Bb]4@/g, "\1n\1r\1" + "6\1i"); // Blinking red on cyan
text = text.replace(/@[Bb]5@/g, "\1n\1m\1" + "6\1i"); // Blinking magenta on cyan
text = text.replace(/@[Bb]6@/g, "\1n\1y\1" + "6\1i"); // Blinking yellow/brown on cyan
text = text.replace(/@[Bb]7@/g, "\1n\1w\1" + "6\1i"); // Blinking white on cyan
text = text.replace(/@[Bb]8@/g, "\1h\1k\1" + "6\1i"); // Blinking bright black on cyan
text = text.replace(/@[Bb]9@/g, "\1h\1b\1" + "6\1i"); // Blinking bright blue on cyan
text = text.replace(/@[Bb][Aa]@/g, "\1h\1g\1" + "6\1i"); // Blinking bright green on cyan
text = text.replace(/@[Bb][Bb]@/g, "\1h\1c\1" + "6\1i"); // Blinking bright cyan on cyan
text = text.replace(/@[Bb][Cc]@/g, "\1h\1r\1" + "6\1i"); // Blinking bright red on cyan
text = text.replace(/@[Bb][Dd]@/g, "\1h\1m\1" + "6\1i"); // Blinking bright magenta on cyan
text = text.replace(/@[Bb][Ee]@/g, "\1h\1y\1" + "6\1i"); // Blinking bright yellow on cyan
text = text.replace(/@[Bb][Ff]@/g, "\1h\1w\1" + "6\1i"); // Blinking bright white on cyan
// Red background, blinking foreground
text = text.replace(/@[Cc]0@/g, "\1n\1k\1" + "1\1i"); // Blinking black on red
text = text.replace(/@[Cc]1@/g, "\1n\1b\1" + "1\1i"); // Blinking blue on red
text = text.replace(/@[Cc]2@/g, "\1n\1g\1" + "1\1i"); // Blinking green on red
text = text.replace(/@[Cc]3@/g, "\1n\1c\1" + "1\1i"); // Blinking cyan on red
text = text.replace(/@[Cc]4@/g, "\1n\1r\1" + "1\1i"); // Blinking red on red
text = text.replace(/@[Cc]5@/g, "\1n\1m\1" + "1\1i"); // Blinking magenta on red
text = text.replace(/@[Cc]6@/g, "\1n\1y\1" + "1\1i"); // Blinking yellow/brown on red
text = text.replace(/@[Cc]7@/g, "\1n\1w\1" + "1\1i"); // Blinking white on red
text = text.replace(/@[Cc]8@/g, "\1h\1k\1" + "1\1i"); // Blinking bright black on red
text = text.replace(/@[Cc]9@/g, "\1h\1b\1" + "1\1i"); // Blinking bright blue on red
text = text.replace(/@[Cc][Aa]@/g, "\1h\1g\1" + "1\1i"); // Blinking bright green on red
text = text.replace(/@[Cc][Bb]@/g, "\1h\1c\1" + "1\1i"); // Blinking bright cyan on red
text = text.replace(/@[Cc][Cc]@/g, "\1h\1r\1" + "1\1i"); // Blinking bright red on red
text = text.replace(/@[Cc][Dd]@/g, "\1h\1m\1" + "1\1i"); // Blinking bright magenta on red
text = text.replace(/@[Cc][Ee]@/g, "\1h\1y\1" + "1\1i"); // Blinking bright yellow on red
text = text.replace(/@[Cc][Ff]@/g, "\1h\1w\1" + "1\1i"); // Blinking bright white on red
// Magenta background, blinking foreground
text = text.replace(/@[Dd]0@/g, "\1n\1k\1" + "5\1i"); // Blinking black on magenta
text = text.replace(/@[Dd]1@/g, "\1n\1b\1" + "5\1i"); // Blinking blue on magenta
text = text.replace(/@[Dd]2@/g, "\1n\1g\1" + "5\1i"); // Blinking green on magenta
text = text.replace(/@[Dd]3@/g, "\1n\1c\1" + "5\1i"); // Blinking cyan on magenta
text = text.replace(/@[Dd]4@/g, "\1n\1r\1" + "5\1i"); // Blinking red on magenta
text = text.replace(/@[Dd]5@/g, "\1n\1m\1" + "5\1i"); // Blinking magenta on magenta
text = text.replace(/@[Dd]6@/g, "\1n\1y\1" + "5\1i"); // Blinking yellow/brown on magenta
text = text.replace(/@[Dd]7@/g, "\1n\1w\1" + "5\1i"); // Blinking white on magenta
text = text.replace(/@[Dd]8@/g, "\1h\1k\1" + "5\1i"); // Blinking bright black on magenta
text = text.replace(/@[Dd]9@/g, "\1h\1b\1" + "5\1i"); // Blinking bright blue on magenta
text = text.replace(/@[Dd][Aa]@/g, "\1h\1g\1" + "5\1i"); // Blinking bright green on magenta
text = text.replace(/@[Dd][Bb]@/g, "\1h\1c\1" + "5\1i"); // Blinking bright cyan on magenta
text = text.replace(/@[Dd][Cc]@/g, "\1h\1r\1" + "5\1i"); // Blinking bright red on magenta
text = text.replace(/@[Dd][Dd]@/g, "\1h\1m\1" + "5\1i"); // Blinking bright magenta on magenta
text = text.replace(/@[Dd][Ee]@/g, "\1h\1y\1" + "5\1i"); // Blinking bright yellow on magenta
text = text.replace(/@[Dd][Ff]@/g, "\1h\1w\1" + "5\1i"); // Blinking bright white on magenta
// Brown background, blinking foreground
text = text.replace(/@[Ee]0@/g, "\1n\1k\1" + "3\1i"); // Blinking black on brown
text = text.replace(/@[Ee]1@/g, "\1n\1b\1" + "3\1i"); // Blinking blue on brown
text = text.replace(/@[Ee]2@/g, "\1n\1g\1" + "3\1i"); // Blinking green on brown
text = text.replace(/@[Ee]3@/g, "\1n\1c\1" + "3\1i"); // Blinking cyan on brown
text = text.replace(/@[Ee]4@/g, "\1n\1r\1" + "3\1i"); // Blinking red on brown
text = text.replace(/@[Ee]5@/g, "\1n\1m\1" + "3\1i"); // Blinking magenta on brown
text = text.replace(/@[Ee]6@/g, "\1n\1y\1" + "3\1i"); // Blinking yellow/brown on brown
text = text.replace(/@[Ee]7@/g, "\1n\1w\1" + "3\1i"); // Blinking white on brown
text = text.replace(/@[Ee]8@/g, "\1h\1k\1" + "3\1i"); // Blinking bright black on brown
text = text.replace(/@[Ee]9@/g, "\1h\1b\1" + "3\1i"); // Blinking bright blue on brown
text = text.replace(/@[Ee][Aa]@/g, "\1h\1g\1" + "3\1i"); // Blinking bright green on brown
text = text.replace(/@[Ee][Bb]@/g, "\1h\1c\1" + "3\1i"); // Blinking bright cyan on brown
text = text.replace(/@[Ee][Cc]@/g, "\1h\1r\1" + "3\1i"); // Blinking bright red on brown
text = text.replace(/@[Ee][Dd]@/g, "\1h\1m\1" + "3\1i"); // Blinking bright magenta on brown
text = text.replace(/@[Ee][Ee]@/g, "\1h\1y\1" + "3\1i"); // Blinking bright yellow on brown
text = text.replace(/@[Ee][Ff]@/g, "\1h\1w\1" + "3\1i"); // Blinking bright white on brown
// White background, blinking foreground
text = text.replace(/@[Ff]0@/g, "\1n\1k\1" + "7\1i"); // Blinking black on white
text = text.replace(/@[Ff]1@/g, "\1n\1b\1" + "7\1i"); // Blinking blue on white
text = text.replace(/@[Ff]2@/g, "\1n\1g\1" + "7\1i"); // Blinking green on white
text = text.replace(/@[Ff]3@/g, "\1n\1c\1" + "7\1i"); // Blinking cyan on white
text = text.replace(/@[Ff]4@/g, "\1n\1r\1" + "7\1i"); // Blinking red on white
text = text.replace(/@[Ff]5@/g, "\1n\1m\1" + "7\1i"); // Blinking magenta on white
text = text.replace(/@[Ff]6@/g, "\1n\1y\1" + "7\1i"); // Blinking yellow/brown on white
text = text.replace(/@[Ff]7@/g, "\1n\1w\1" + "7\1i"); // Blinking white on white
text = text.replace(/@[Ff]8@/g, "\1h\1k\1" + "7\1i"); // Blinking bright black on white
text = text.replace(/@[Ff]9@/g, "\1h\1b\1" + "7\1i"); // Blinking bright blue on white
text = text.replace(/@[Ff][Aa]@/g, "\1h\1g\1" + "7\1i"); // Blinking bright green on white
text = text.replace(/@[Ff][Bb]@/g, "\1h\1c\1" + "7\1i"); // Blinking bright cyan on white
text = text.replace(/@[Ff][Cc]@/g, "\1h\1r\1" + "7\1i"); // Blinking bright red on white
text = text.replace(/@[Ff][Dd]@/g, "\1h\1m\1" + "7\1i"); // Blinking bright magenta on white
text = text.replace(/@[Ff][Ee]@/g, "\1h\1y\1" + "7\1i"); // Blinking bright yellow on white
text = text.replace(/@[Ff][Ff]@/g, "\1h\1w\1" + "7\1i"); // Blinking bright white on white
return text;
}
else
return pText; // No Wildcat-style attribute codes found, so just return the text.
}
// Converts Celerity attribute codes to Synchronet attribute codes.
//
// Parameters:
// pText: A string containing the text to convert
//
// Return value: The text with the color codes converted
function celerityAttrsToSyncAttrs(pText)
{
// First, see if the text has any Celerity-style attribute codes at
// all. We'll be performing a bunch of search & replace commands,
// so we don't want to do all that work for nothing.. :)
if (/\|[kbgcrmywdBGCRMYWS]/.test(pText))
{
// Using the \|S code (swap foreground & background)
// Blue background
var text = pText.replace(/\|b\|S\|k/g, "\1n\1k\1" + "4"); // Black on blue
text = text.replace(/\|b\|S\|b/g, "\1n\1b\1" + "4"); // Blue on blue
text = text.replace(/\|b\|S\|g/g, "\1n\1g\1" + "4"); // Green on blue
text = text.replace(/\|b\|S\|c/g, "\1n\1c\1" + "4"); // Cyan on blue
text = text.replace(/\|b\|S\|r/g, "\1n\1r\1" + "4"); // Red on blue
text = text.replace(/\|b\|S\|m/g, "\1n\1m\1" + "4"); // Magenta on blue
text = text.replace(/\|b\|S\|y/g, "\1n\1y\1" + "4"); // Yellow/brown on blue
text = text.replace(/\|b\|S\|w/g, "\1n\1w\1" + "4"); // White on blue
text = text.replace(/\|b\|S\|d/g, "\1h\1k\1" + "4"); // Bright black on blue
text = text.replace(/\|b\|S\|B/g, "\1h\1b\1" + "4"); // Bright blue on blue
text = text.replace(/\|b\|S\|G/g, "\1h\1g\1" + "4"); // Bright green on blue
text = text.replace(/\|b\|S\|C/g, "\1h\1c\1" + "4"); // Bright cyan on blue
text = text.replace(/\|b\|S\|R/g, "\1h\1r\1" + "4"); // Bright red on blue
text = text.replace(/\|b\|S\|M/g, "\1h\1m\1" + "4"); // Bright magenta on blue
text = text.replace(/\|b\|S\|Y/g, "\1h\1y\1" + "4"); // Yellow on blue
text = text.replace(/\|b\|S\|W/g, "\1h\1w\1" + "4"); // Bright white on blue
// Green background
text = text.replace(/\|g\|S\|k/g, "\1n\1k\1" + "2"); // Black on green
text = text.replace(/\|g\|S\|b/g, "\1n\1b\1" + "2"); // Blue on green
text = text.replace(/\|g\|S\|g/g, "\1n\1g\1" + "2"); // Green on green
text = text.replace(/\|g\|S\|c/g, "\1n\1c\1" + "2"); // Cyan on green
text = text.replace(/\|g\|S\|r/g, "\1n\1r\1" + "2"); // Red on green
text = text.replace(/\|g\|S\|m/g, "\1n\1m\1" + "2"); // Magenta on green
text = text.replace(/\|g\|S\|y/g, "\1n\1y\1" + "2"); // Yellow/brown on green
text = text.replace(/\|g\|S\|w/g, "\1n\1w\1" + "2"); // White on green
text = text.replace(/\|g\|S\|d/g, "\1h\1k\1" + "2"); // Bright black on green
text = text.replace(/\|g\|S\|B/g, "\1h\1b\1" + "2"); // Bright blue on green
text = text.replace(/\|g\|S\|G/g, "\1h\1g\1" + "2"); // Bright green on green
text = text.replace(/\|g\|S\|C/g, "\1h\1c\1" + "2"); // Bright cyan on green
text = text.replace(/\|g\|S\|R/g, "\1h\1r\1" + "2"); // Bright red on green
text = text.replace(/\|g\|S\|M/g, "\1h\1m\1" + "2"); // Bright magenta on green
text = text.replace(/\|g\|S\|Y/g, "\1h\1y\1" + "2"); // Yellow on green
text = text.replace(/\|g\|S\|W/g, "\1h\1w\1" + "2"); // Bright white on green
// Cyan background
text = text.replace(/\|c\|S\|k/g, "\1n\1k\1" + "6"); // Black on cyan
text = text.replace(/\|c\|S\|b/g, "\1n\1b\1" + "6"); // Blue on cyan
text = text.replace(/\|c\|S\|g/g, "\1n\1g\1" + "6"); // Green on cyan
text = text.replace(/\|c\|S\|c/g, "\1n\1c\1" + "6"); // Cyan on cyan
text = text.replace(/\|c\|S\|r/g, "\1n\1r\1" + "6"); // Red on cyan
text = text.replace(/\|c\|S\|m/g, "\1n\1m\1" + "6"); // Magenta on cyan
text = text.replace(/\|c\|S\|y/g, "\1n\1y\1" + "6"); // Yellow/brown on cyan
text = text.replace(/\|c\|S\|w/g, "\1n\1w\1" + "6"); // White on cyan
text = text.replace(/\|c\|S\|d/g, "\1h\1k\1" + "6"); // Bright black on cyan
text = text.replace(/\|c\|S\|B/g, "\1h\1b\1" + "6"); // Bright blue on cyan
text = text.replace(/\|c\|S\|G/g, "\1h\1g\1" + "6"); // Bright green on cyan
text = text.replace(/\|c\|S\|C/g, "\1h\1c\1" + "6"); // Bright cyan on cyan
text = text.replace(/\|c\|S\|R/g, "\1h\1r\1" + "6"); // Bright red on cyan
text = text.replace(/\|c\|S\|M/g, "\1h\1m\1" + "6"); // Bright magenta on cyan
text = text.replace(/\|c\|S\|Y/g, "\1h\1y\1" + "6"); // Yellow on cyan
text = text.replace(/\|c\|S\|W/g, "\1h\1w\1" + "6"); // Bright white on cyan
// Red background
text = text.replace(/\|r\|S\|k/g, "\1n\1k\1" + "1"); // Black on red
text = text.replace(/\|r\|S\|b/g, "\1n\1b\1" + "1"); // Blue on red
text = text.replace(/\|r\|S\|g/g, "\1n\1g\1" + "1"); // Green on red
text = text.replace(/\|r\|S\|c/g, "\1n\1c\1" + "1"); // Cyan on red
text = text.replace(/\|r\|S\|r/g, "\1n\1r\1" + "1"); // Red on red
text = text.replace(/\|r\|S\|m/g, "\1n\1m\1" + "1"); // Magenta on red
text = text.replace(/\|r\|S\|y/g, "\1n\1y\1" + "1"); // Yellow/brown on red
text = text.replace(/\|r\|S\|w/g, "\1n\1w\1" + "1"); // White on red
text = text.replace(/\|r\|S\|d/g, "\1h\1k\1" + "1"); // Bright black on red
text = text.replace(/\|r\|S\|B/g, "\1h\1b\1" + "1"); // Bright blue on red
text = text.replace(/\|r\|S\|G/g, "\1h\1g\1" + "1"); // Bright green on red
text = text.replace(/\|r\|S\|C/g, "\1h\1c\1" + "1"); // Bright cyan on red
text = text.replace(/\|r\|S\|R/g, "\1h\1r\1" + "1"); // Bright red on red
text = text.replace(/\|r\|S\|M/g, "\1h\1m\1" + "1"); // Bright magenta on red
text = text.replace(/\|r\|S\|Y/g, "\1h\1y\1" + "1"); // Yellow on red
text = text.replace(/\|r\|S\|W/g, "\1h\1w\1" + "1"); // Bright white on red
// Magenta background
text = text.replace(/\|m\|S\|k/g, "\1n\1k\1" + "5"); // Black on magenta
text = text.replace(/\|m\|S\|b/g, "\1n\1b\1" + "5"); // Blue on magenta
text = text.replace(/\|m\|S\|g/g, "\1n\1g\1" + "5"); // Green on magenta
text = text.replace(/\|m\|S\|c/g, "\1n\1c\1" + "5"); // Cyan on magenta
text = text.replace(/\|m\|S\|r/g, "\1n\1r\1" + "5"); // Red on magenta
text = text.replace(/\|m\|S\|m/g, "\1n\1m\1" + "5"); // Magenta on magenta
text = text.replace(/\|m\|S\|y/g, "\1n\1y\1" + "5"); // Yellow/brown on magenta
text = text.replace(/\|m\|S\|w/g, "\1n\1w\1" + "5"); // White on magenta
text = text.replace(/\|m\|S\|d/g, "\1h\1k\1" + "5"); // Bright black on magenta
text = text.replace(/\|m\|S\|B/g, "\1h\1b\1" + "5"); // Bright blue on magenta
text = text.replace(/\|m\|S\|G/g, "\1h\1g\1" + "5"); // Bright green on magenta
text = text.replace(/\|m\|S\|C/g, "\1h\1c\1" + "5"); // Bright cyan on magenta
text = text.replace(/\|m\|S\|R/g, "\1h\1r\1" + "5"); // Bright red on magenta
text = text.replace(/\|m\|S\|M/g, "\1h\1m\1" + "5"); // Bright magenta on magenta
text = text.replace(/\|m\|S\|Y/g, "\1h\1y\1" + "5"); // Yellow on magenta
text = text.replace(/\|m\|S\|W/g, "\1h\1w\1" + "5"); // Bright white on magenta
// Brown background
text = text.replace(/\|y\|S\|k/g, "\1n\1k\1" + "3"); // Black on brown
text = text.replace(/\|y\|S\|b/g, "\1n\1b\1" + "3"); // Blue on brown
text = text.replace(/\|y\|S\|g/g, "\1n\1g\1" + "3"); // Green on brown
text = text.replace(/\|y\|S\|c/g, "\1n\1c\1" + "3"); // Cyan on brown
text = text.replace(/\|y\|S\|r/g, "\1n\1r\1" + "3"); // Red on brown
text = text.replace(/\|y\|S\|m/g, "\1n\1m\1" + "3"); // Magenta on brown
text = text.replace(/\|y\|S\|y/g, "\1n\1y\1" + "3"); // Yellow/brown on brown
text = text.replace(/\|y\|S\|w/g, "\1n\1w\1" + "3"); // White on brown
text = text.replace(/\|y\|S\|d/g, "\1h\1k\1" + "3"); // Bright black on brown
text = text.replace(/\|y\|S\|B/g, "\1h\1b\1" + "3"); // Bright blue on brown
text = text.replace(/\|y\|S\|G/g, "\1h\1g\1" + "3"); // Bright green on brown
text = text.replace(/\|y\|S\|C/g, "\1h\1c\1" + "3"); // Bright cyan on brown
text = text.replace(/\|y\|S\|R/g, "\1h\1r\1" + "3"); // Bright red on brown
text = text.replace(/\|y\|S\|M/g, "\1h\1m\1" + "3"); // Bright magenta on brown
text = text.replace(/\|y\|S\|Y/g, "\1h\1y\1" + "3"); // Yellow on brown
text = text.replace(/\|y\|S\|W/g, "\1h\1w\1" + "3"); // Bright white on brown
// White background
text = text.replace(/\|w\|S\|k/g, "\1n\1k\1" + "7"); // Black on white
text = text.replace(/\|w\|S\|b/g, "\1n\1b\1" + "7"); // Blue on white
text = text.replace(/\|w\|S\|g/g, "\1n\1g\1" + "7"); // Green on white
text = text.replace(/\|w\|S\|c/g, "\1n\1c\1" + "7"); // Cyan on white
text = text.replace(/\|w\|S\|r/g, "\1n\1r\1" + "7"); // Red on white
text = text.replace(/\|w\|S\|m/g, "\1n\1m\1" + "7"); // Magenta on white
text = text.replace(/\|w\|S\|y/g, "\1n\1y\1" + "7"); // Yellow/brown on white
text = text.replace(/\|w\|S\|w/g, "\1n\1w\1" + "7"); // White on white
text = text.replace(/\|w\|S\|d/g, "\1h\1k\1" + "7"); // Bright black on white
text = text.replace(/\|w\|S\|B/g, "\1h\1b\1" + "7"); // Bright blue on white
text = text.replace(/\|w\|S\|G/g, "\1h\1g\1" + "7"); // Bright green on white
text = text.replace(/\|w\|S\|C/g, "\1h\1c\1" + "7"); // Bright cyan on white
text = text.replace(/\|w\|S\|R/g, "\1h\1r\1" + "7"); // Bright red on white
text = text.replace(/\|w\|S\|M/g, "\1h\1m\1" + "7"); // Bright magenta on white
text = text.replace(/\|w\|S\|Y/g, "\1h\1y\1" + "7"); // Yellow on white
text = text.replace(/\|w\|S\|W/g, "\1h\1w\1" + "7"); // Bright white on white
// Colors on black background
text = text.replace(/\|k/g, "\1n\1k\1" + "0"); // Black on black
text = text.replace(/\|k\|S\|k/g, "\1n\1k\1" + "0"); // Black on black
text = text.replace(/\|b/g, "\1n\1b\1" + "0"); // Blue on black
text = text.replace(/\|k\|S\|b/g, "\1n\1b\1" + "0"); // Blue on black
text = text.replace(/\|g/g, "\1n\1g\1" + "0"); // Green on black
text = text.replace(/\|k\|S\|g/g, "\1n\1g\1" + "0"); // Green on black
text = text.replace(/\|c/g, "\1n\1c\1" + "0"); // Cyan on black
text = text.replace(/\|k\|S\|c/g, "\1n\1c\1" + "0"); // Cyan on black
text = text.replace(/\|r/g, "\1n\1r\1" + "0"); // Red on black
text = text.replace(/\|k\|S\|r/g, "\1n\1r\1" + "0"); // Red on black
text = text.replace(/\|m/g, "\1n\1m\1" + "0"); // Magenta on black
text = text.replace(/\|k\|S\|m/g, "\1n\1m\1" + "0"); // Magenta on black
text = text.replace(/\|y/g, "\1n\1y\1" + "0"); // Yellow/brown on black
text = text.replace(/\|k\|S\|y/g, "\1n\1y\1" + "0"); // Yellow/brown on black
text = text.replace(/\|w/g, "\1n\1w\1" + "0"); // White on black
text = text.replace(/\|k\|S\|w/g, "\1n\1w\1" + "0"); // White on black
text = text.replace(/\|d/g, "\1h\1k\1" + "0"); // Bright black on black
text = text.replace(/\|k\|S\|d/g, "\1h\1k\1" + "0"); // Bright black on black
text = text.replace(/\|B/g, "\1h\1b\1" + "0"); // Bright blue on black
text = text.replace(/\|k\|S\|B/g, "\1h\1b\1" + "0"); // Bright blue on black
text = text.replace(/\|G/g, "\1h\1g\1" + "0"); // Bright green on black
text = text.replace(/\|k\|S\|G/g, "\1h\1g\1" + "0"); // Bright green on black
text = text.replace(/\|C/g, "\1h\1c\1" + "0"); // Bright cyan on black
text = text.replace(/\|k\|S\|C/g, "\1h\1c\1" + "0"); // Bright cyan on black
text = text.replace(/\|R/g, "\1h\1r\1" + "0"); // Bright red on black
text = text.replace(/\|k\|S\|R/g, "\1h\1r\1" + "0"); // Bright red on black
text = text.replace(/\|M/g, "\1h\1m\1" + "0"); // Bright magenta on black
text = text.replace(/\|k\|S\|M/g, "\1h\1m\1" + "0"); // Bright magenta on black
text = text.replace(/\|Y/g, "\1h\1y\1" + "0"); // Yellow on black
text = text.replace(/\|k\|S\|Y/g, "\1h\1y\1" + "0"); // Yellow on black
text = text.replace(/\|W/g, "\1h\1w\1" + "0"); // Bright white on black
text = text.replace(/\|k\|S\|W/g, "\1h\1w\1" + "0"); // Bright white on black
return text;
}
else
return pText; // No Celerity-style attribute codes found, so just return the text.
}
// Converts Renegade attribute (color) codes to Synchronet attribute codes.
//
// Parameters:
// pText: A string containing the text to convert
//
// Return value: The text with the color codes converted
function renegadeAttrsToSyncAttrs(pText)
{
// First, see if the text has any Renegade-style attribute codes at
// all. We'll be performing a bunch of search & replace commands,
// so we don't want to do all that work for nothing.. :)
if (/\|[0-3][0-9]/.test(pText))
{
var text = pText.replace(/\|00/g, "\1n\1k"); // Normal black
text = text.replace(/\|01/g, "\1n\1b"); // Normal blue
text = text.replace(/\|02/g, "\1n\1g"); // Normal green
text = text.replace(/\|03/g, "\1n\1c"); // Normal cyan
text = text.replace(/\|04/g, "\1n\1r"); // Normal red
text = text.replace(/\|05/g, "\1n\1m"); // Normal magenta
text = text.replace(/\|06/g, "\1n\1y"); // Normal brown
text = text.replace(/\|07/g, "\1n\1w"); // Normal white
text = text.replace(/\|08/g, "\1n\1k\1h"); // High intensity black
text = text.replace(/\|09/g, "\1n\1b\1h"); // High intensity blue
text = text.replace(/\|10/g, "\1n\1g\1h"); // High intensity green
text = text.replace(/\|11/g, "\1n\1c\1h"); // High intensity cyan
text = text.replace(/\|12/g, "\1n\1r\1h"); // High intensity red
text = text.replace(/\|13/g, "\1n\1m\1h"); // High intensity magenta
text = text.replace(/\|14/g, "\1n\1y\1h"); // Yellow (high intensity brown)
text = text.replace(/\|15/g, "\1n\1w\1h"); // High intensity white
text = text.replace(/\|16/g, "\1" + "0"); // Background black
text = text.replace(/\|17/g, "\1" + "4"); // Background blue
text = text.replace(/\|18/g, "\1" + "2"); // Background green
text = text.replace(/\|19/g, "\1" + "6"); // Background cyan
text = text.replace(/\|20/g, "\1" + "1"); // Background red
text = text.replace(/\|21/g, "\1" + "5"); // Background magenta
text = text.replace(/\|22/g, "\1" + "3"); // Background brown
text = text.replace(/\|23/g, "\1" + "7"); // Background white
text = text.replace(/\|24/g, "\1i\1w\1" + "0"); // Blinking white on black
text = text.replace(/\|25/g, "\1i\1w\1" + "4"); // Blinking white on blue
text = text.replace(/\|26/g, "\1i\1w\1" + "2"); // Blinking white on green
text = text.replace(/\|27/g, "\1i\1w\1" + "6"); // Blinking white on cyan
text = text.replace(/\|28/g, "\1i\1w\1" + "1"); // Blinking white on red
text = text.replace(/\|29/g, "\1i\1w\1" + "5"); // Blinking white on magenta
text = text.replace(/\|30/g, "\1i\1w\1" + "3"); // Blinking white on yellow/brown
text = text.replace(/\|31/g, "\1i\1w\1" + "7"); // Blinking white on white
return text;
}
else
return pText; // No Renegade-style attribute codes found, so just return the text.
}
// Converts ANSI attribute codes to Synchronet attribute codes. This
// is incomplete and doesn't convert all ANSI codes perfectly to Synchronet
// attribute codes.
//
// Parameters:
// pText: A string containing the text to convert
//
// Return value: The text with ANSI codes converted to Synchronet attribute codes
function ANSIAttrsToSyncAttrs(pText)
{
// TODO: Test & update this some more.. Not sure if this is working 100% right.
// Web pages with ANSI code information:
// http://pueblo.sourceforge.net/doc/manual/ansi_color_codes.html
// http://ascii-table.com/ansi-escape-sequences.php
// http://stackoverflow.com/questions/4842424/list-of-ansi-color-escape-sequences
// If the string has ANSI codes in it, then go ahead and replace ANSI
// codes with Synchronet attribute codes.
if (textHasANSICodes(pText))
{
// Attributes
var txt = pText.replace(/\033\[0[mM]/g, "\1n"); // All attributes off
txt = txt.replace(/\033\[1[mM]/g, "\1h"); // Bold on (use high intensity)
txt = txt.replace(/\033\[5[mM]/g, "\1i"); // Blink on
// Foreground colors
txt = txt.replace(/\033\[30[mM]/g, "\1k"); // Black foreground
txt = txt.replace(/\033\[31[mM]/g, "\1r"); // Red foreground
txt = txt.replace(/\033\[32[mM]/g, "\1g"); // Green foreground
txt = txt.replace(/\033\[33[mM]/g, "\1y"); // Yellow foreground
txt = txt.replace(/\033\[34[mM]/g, "\1b"); // Blue foreground
txt = txt.replace(/\033\[35[mM]/g, "\1m"); // Magenta foreground
txt = txt.replace(/\033\[36[mM]/g, "\1c"); // Cyan foreground
txt = txt.replace(/\033\[37[mM]/g, "\1w"); // White foreground
// Background colors
txt = txt.replace(/\033\[40[mM]/g, "\1" + "0"); // Black background
txt = txt.replace(/\033\[41[mM]/g, "\1" + "1"); // Red background
txt = txt.replace(/\033\[42[mM]/g, "\1" + "2"); // Green background
txt = txt.replace(/\033\[43[mM]/g, "\1" + "3"); // Yellow background
txt = txt.replace(/\033\[44[mM]/g, "\1" + "4"); // Blue background
txt = txt.replace(/\033\[45[mM]/g, "\1" + "5"); // Magenta background
txt = txt.replace(/\033\[46[mM]/g, "\1" + "6"); // Cyan background
txt = txt.replace(/\033\[47[mM]/g, "\1" + "7"); // White background
// Convert ;-delimited modes (such as \033[Value;...;Valuem)
txt = ANSIMultiConvertToSyncCodes(txt);
// Remove ANSI codes that are not wanted (such as moving the cursor, etc.)
txt = txt.replace(/\033\[[0-9]+[aA]/g, ""); // Cursor up
txt = txt.replace(/\033\[[0-9]+[bB]/g, ""); // Cursor down
txt = txt.replace(/\033\[[0-9]+[cC]/g, ""); // Cursor forward
txt = txt.replace(/\033\[[0-9]+[dD]/g, ""); // Cursor backward
txt = txt.replace(/\033\[[0-9]+;[0-9]+[hH]/g, ""); // Cursor position
txt = txt.replace(/\033\[[0-9]+;[0-9]+[fF]/g, ""); // Cursor position
txt = txt.replace(/\033\[[sS]/g, ""); // Restore cursor position
txt = txt.replace(/\033\[2[jJ]/g, ""); // Erase display
txt = txt.replace(/\033\[[kK]/g, ""); // Erase line
txt = txt.replace(/\033\[=[0-9]+[hH]/g, ""); // Set various screen modes
txt = txt.replace(/\033\[=[0-9]+[lL]/g, ""); // Reset various screen modes
return txt;
}
else
return pText; // No ANSI codes found, so just return the text.
}
// Returns whether or not some text has any ANSI codes in it.
//
// Parameters:
// pText: The text to test
//
// Return value: Boolean - Whether or not the text has ANSI codes in it
function textHasANSICodes(pText)
{
return(/\033\[[0-9]+[mM]/.test(pText) || /\033\[[0-9]+(;[0-9]+)+[mM]/.test(pText) ||
/\033\[[0-9]+[aAbBcCdD]/.test(pText) || /\033\[[0-9]+;[0-9]+[hHfF]/.test(pText) ||
/\033\[[sSuUkK]/.test(pText) || /\033\[2[jJ]/.test(pText));
/*
var regex1 = new RegExp(ascii(27) + "\[[0-9]+[mM]");
var regex2 = new RegExp(ascii(27) + "\[[0-9]+(;[0-9]+)+[mM]");
var regex3 = new RegExp(ascii(27) + "\[[0-9]+[aAbBcCdD]");
var regex4 = new RegExp(ascii(27) + "\[[0-9]+;[0-9]+[hHfF]");
var regex5 = new RegExp(ascii(27) + "\[[sSuUkK]");
var regex6 = new RegExp(ascii(27) + "\[2[jJ]");
return(regex1.test(pText) || regex2.test(pText) || regex3.test(pText) ||
regex4.test(pText) || regex5.test(pText) || regex6.test(pText));
*/
}
// Converts ANSI ;-delimited modes (such as alue;...;Valuem) to Synchronet
// attribute codes
//
// Parameters:
// pText: The text with ANSI ;-delimited modes to convert
//
// Return value: The text with ANSI ;-delimited codes converted to Synchronet attributes
function ANSIMultiConvertToSyncCodes(pText)
{
var multiMatches = pText.match(/\033\[[0-9]+(;[0-9]+)+m/g);
if (multiMatches == null)
return pText;
var updatedText = pText;
for (var i = 0; i < multiMatches.length; ++i)
{
// Copy the string, with the \033[ removed from the beginning and the
// trailing 'm' removed
var text = multiMatches[i].substr(2);
text = text.substr(0, text.length-1);
var codes = text.split(";");
var syncCodes = "";
for (var idx = 0; idx < codes.length; ++idx)
{
if (codes[idx] == "0") // All attributes off
syncCodes += "\1n";
else if (codes[idx] == "1") // Bold on (high intensity)
syncCodes += "\1h";
else if (codes[idx] == "5") // Blink on
syncCodes += "\1i";
else if (codes[idx] == "30") // Black foreground
syncCodes += "\1k";
else if (codes[idx] == "31") // Red foreground
syncCodes += "\1r";
else if (codes[idx] == "32") // Green foreground
syncCodes += "\1g";
else if (codes[idx] == "33") // Yellow foreground
syncCodes += "\1y";
else if (codes[idx] == "34") // Blue foreground
syncCodes += "\1b";
else if (codes[idx] == "35") // Magenta foreground
syncCodes += "\1m";
else if (codes[idx] == "36") // Cyan foreground
syncCodes += "\1c";
else if (codes[idx] == "37") // White foreground
syncCodes += "\1w";
else if (codes[idx] == "40") // Black background
syncCodes += "\1" + "0";
else if (codes[idx] == "41") // Red background
syncCodes += "\1" + "1";
else if (codes[idx] == "42") // Green background
syncCodes += "\1" + "2";
else if (codes[idx] == "43") // Yellow background
syncCodes += "\1" + "3";
else if (codes[idx] == "44") // Blue background
syncCodes += "\1" + "4";
else if (codes[idx] == "45") // Magenta background
syncCodes += "\1" + "5";
else if (codes[idx] == "46") // Cyan background
syncCodes += "\1" + "6";
else if (codes[idx] == "47") // White background
syncCodes += "\1" + "7";
}
updatedText = updatedText.replace(multiMatches[i], syncCodes);
}
return updatedText;
}
// Converts non-Synchronet attribute codes in text to Synchronet attribute
// codes according to the toggle options in SCFG > Message Options > Extra
// Attribute Codes
//
// Parameters:
// pText: The text to be converted
//
// Return value: The text with various other system attribute codes converted
// to Synchronet attribute codes, or not, depending on the toggle
// options in Extra Attribute Codes in SCFG
function convertAttrsToSyncPerSysCfg(pText)
{
// Convert any ANSI codes to Synchronet attribute codes.
// Then convert other BBS attribute codes to Synchronet attribute
// codes according to the current system configuration.
var convertedText = ANSIAttrsToSyncAttrs(pText);
if ((system.settings & SYS_RENEGADE) == SYS_RENEGADE)
convertedText = renegadeAttrsToSyncAttrs(convertedText);
if ((system.settings & SYS_WWIV) == SYS_WWIV)
convertedText = WWIVAttrsToSyncAttrs(convertedText);
if ((system.settings & SYS_CELERITY) == SYS_CELERITY)
convertedText = celerityAttrsToSyncAttrs(convertedText);
if ((system.settings & SYS_PCBOARD) == SYS_PCBOARD)
convertedText = PCBoardAttrsToSyncAttrs(convertedText);
if ((system.settings & SYS_WILDCAT) == SYS_WILDCAT)
convertedText = wildcatAttrsToSyncAttrs(convertedText);
return convertedText;
}
// Converts Synchronet attribute codes to ANSI ;-delimited modes (such as \033[Value;...;Valuem)
//
// Parameters:
// pText: The text with Synchronet codes to convert
//
// Return value: The text with Synchronet attributes converted to ANSI ;-delimited codes
function syncAttrCodesToANSI(pText)
{
// First, see if the text has any Synchronet attribute codes at
// all. We'll be performing a bunch of search & replace commands,
// so we don't want to do all that work for nothing.. :)
if (hasSyncAttrCodes(pText))
{
var ANSIESCCodeStart = "\033[";
var newText = pText.replace(/\1n/gi, ANSIESCCodeStart + "0m"); // Normal
newText = newText.replace(/\1-/gi, ANSIESCCodeStart + "0m"); // Normal
newText = newText.replace(/\1_/gi, ANSIESCCodeStart + "0m"); // Normal
newText = newText.replace(/\1h/gi, ANSIESCCodeStart + "1m"); // High intensity/bold
newText = newText.replace(/\1i/gi, ANSIESCCodeStart + "5m"); // Blinking on
newText = newText.replace(/\1f/gi, ANSIESCCodeStart + "5m"); // Blinking on
newText = newText.replace(/\1k/gi, ANSIESCCodeStart + "30m"); // Black foreground
newText = newText.replace(/\1r/gi, ANSIESCCodeStart + "31m"); // Red foreground
newText = newText.replace(/\1g/gi, ANSIESCCodeStart + "32m"); // Green foreground
newText = newText.replace(/\1y/gi, ANSIESCCodeStart + "33m"); // Yellow/brown foreground
newText = newText.replace(/\1b/gi, ANSIESCCodeStart + "34m"); // Blue foreground
newText = newText.replace(/\1m/gi, ANSIESCCodeStart + "35m"); // Magenta foreground
newText = newText.replace(/\1c/gi, ANSIESCCodeStart + "36m"); // Cyan foreground
newText = newText.replace(/\1w/gi, ANSIESCCodeStart + "37m"); // White foreground
newText = newText.replace(/\1[0]/gi, ANSIESCCodeStart + "40m"); // Black background
newText = newText.replace(/\1[1]/gi, ANSIESCCodeStart + "41m"); // Red background
newText = newText.replace(/\1[2]/gi, ANSIESCCodeStart + "42m"); // Green background
newText = newText.replace(/\1[3]/gi, ANSIESCCodeStart + "43m"); // Yellow/brown background
newText = newText.replace(/\1[4]/gi, ANSIESCCodeStart + "44m"); // Blue background
newText = newText.replace(/\1[5]/gi, ANSIESCCodeStart + "45m"); // Magenta background
newText = newText.replace(/\1[6]/gi, ANSIESCCodeStart + "46m"); // Cyan background
newText = newText.replace(/\1[7]/gi, ANSIESCCodeStart + "47m"); // White background
return newText;
}
else
return pText; // No Synchronet-style attribute codes found, so just return the text.
}
\ No newline at end of file
......@@ -281,6 +281,11 @@ menu with a custom OnItemSelect() function specified and you want the menu to co
be displayed allowing the user to select an item.
lbMenu.exitOnItemSelect = false;
OnItemNav is a function that is called when the user navigates to a new item (i.e., via
the up or down arrow, PageUp, PageDown, Home, End, etc.). Its parameters are the old
item index and the new item index.
this.OnItemNav = function(pOldItemIdx, pNewItemIdx) { }
The 'key down' behavior can be called explicitly, if needed, by calling the DoKeyDown() function.
It takes 2 parameters: An object of selected item indexes (as passed to GetVal()) and, optionally,
the pre-calculated number of items.
......@@ -509,6 +514,10 @@ function DDLightbarMenu(pX, pY, pWidth, pHeight)
this.GetColorForItem = DDLightbarMenu_GetColorForItem;
this.GetSelectedColorForItem = DDLightbarMenu_GetSelectedColorForItem;
this.SetSelectedItemIdx = DDLightbarMenu_SetSelectedItemIdx;
this.GetBottomItemIdx = DDLightbarMenu_GetBottomItemIdx;
this.GetTopDisplayedItemPos = DDLightbarMenu_GetTopDisplayedItemPos;
this.GetBottomDisplayedItemPos = DDLightbarMenu_GetBottomDisplayedItemPos;
this.ScreenRowForItem = DDLightbarMenu_ScreenRowForItem;
// ValidateSelectItem is a function for validating that the user can select an item.
// It takes the selected item's return value and returns a boolean to signify whether
......@@ -524,6 +533,10 @@ function DDLightbarMenu(pX, pY, pWidth, pHeight)
// is possible when multi-select is enabled.
this.OnItemSelect = function(pItemRetval, pSelected) { }
// OnItemNav is a function that is called when the user navigates to
// new item (i.e., up/down arrow, pageUp, pageDown, home, end)
this.OnItemNav = function(pOldItemIdx, pNewItemIdx) { }
// Set some things based on the parameters passed in
if ((typeof(pX) == "number") && (typeof(pY) == "number"))
this.SetPos(pX, pY);
......@@ -1027,8 +1040,15 @@ function DDLightbarMenu_DrawPartial(pStartX, pStartY, pWidth, pHeight, pSelected
if (this.scrollbarEnabled && !this.CanShowAllItemsInWindow())
{
var scrollbarCol = this.borderEnabled ? this.pos.x + this.size.width - 2 : this.pos.x + this.size.width - 1;
if (this.pos.x + pStartX + width - 1 >= scrollbarCol) // The last column drawn includes the scrollbar
--itemLen;
// If the rightmost column is at or past the scrollbar column,
// then subtract from the item length so that we don't overwrite
// the scrollbar.
var rightmostCol = this.pos.x + pStartX + width - 2;
if (rightmostCol >= scrollbarCol)
{
var lenDiff = scrollbarCol - rightmostCol + 1; // The amount to subtract from the length
itemLen -= lenDiff;
}
if (!this.borderEnabled && pStartX == this.size.width)
writeMenuItems = false;
// Just draw the whole srollbar to ensure it's updated
......@@ -1509,7 +1529,7 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
{
// Draw the current item in regular colors
this.WriteItemAtItsLocation(this.selectedItemIdx, false, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
--this.selectedItemIdx;
var oldSelectedItemIdx = this.selectedItemIdx--;
// Draw the new current item in selected colors
// If the selected item is above the top of the menu, then we'll need to
// scroll the items down.
......@@ -1524,6 +1544,8 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
// just draw the selected item highlighted.
this.WriteItemAtItsLocation(this.selectedItemIdx, true, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
}
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
else
{
......@@ -1535,6 +1557,7 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
//this.WriteItemAtItsLocation(pIdx, pHighlight, pSelected)
this.WriteItemAtItsLocation(this.selectedItemIdx, false, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
// Go to the last item and scroll to the bottom if necessary
var oldSelectedItemIdx = this.selectedItemIdx;
this.selectedItemIdx = numItems - 1;
var oldTopItemIdx = this.topItemIdx;
var numItemsPerPage = (this.borderEnabled ? this.size.height - 2 : this.size.height);
......@@ -1548,6 +1571,8 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
// Draw the new current item in selected colors
this.WriteItemAtItsLocation(this.selectedItemIdx, true, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
}
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
}
}
......@@ -1560,6 +1585,7 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
// Only do this if we're not already at the top of the list
if (this.topItemIdx > 0)
{
var oldSelectedItemIdx = this.selectedItemIdx;
var numItemsPerPage = (this.borderEnabled ? this.size.height - 2 : this.size.height);
var newTopItemIdx = this.topItemIdx - numItemsPerPage;
if (newTopItemIdx < 0)
......@@ -1589,6 +1615,8 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
this.Draw(selectedItemIndexes);
}
}
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
else
{
......@@ -1597,9 +1625,12 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
// item, then make it so.
if (this.selectedItemIdx > 0)
{
var oldSelectedItemIdx = this.selectedItemIdx;
this.WriteItemAtItsLocation(this.selectedItemIdx, false, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
this.selectedItemIdx = 0;
this.WriteItemAtItsLocation(this.selectedItemIdx, true, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
}
}
......@@ -1610,6 +1641,7 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
var lastItemIdx = this.NumItems() - 1;
if (lastItemIdx > this.topItemIdx+numItemsPerPage-1)
{
var oldSelectedItemIdx = this.selectedItemIdx;
// Figure out the top index for the last page.
var topIndexForLastPage = numItems - numItemsPerPage;
if (topIndexForLastPage < 0)
......@@ -1638,6 +1670,8 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
}
this.Draw(selectedItemIndexes);
}
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
else
{
......@@ -1646,9 +1680,12 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
// item, then make it so.
if (this.selectedItemIdx < lastItemIdx)
{
var oldSelectedItemIdx = this.selectedItemIdx;
this.WriteItemAtItsLocation(this.selectedItemIdx, false, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
this.selectedItemIdx = lastItemIdx;
this.WriteItemAtItsLocation(this.selectedItemIdx, true, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
}
}
......@@ -1657,6 +1694,7 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
// Go to the first item in the list
if (this.selectedItemIdx > 0)
{
var oldSelectedItemIdx = this.selectedItemIdx;
// If the current item index is not on first current page, then scroll.
// Otherwise, draw more efficiently by drawing the current item in
// regular colors and the first item in highlighted colors.
......@@ -1685,6 +1723,8 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
console.gotoxy(this.pos.x, this.pos.y+this.selectedItemIdx-this.topItemIdx);
this.WriteItem(this.selectedItemIdx, null, true, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
}
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
}
else if (this.lastUserInput == KEY_END)
......@@ -1693,6 +1733,7 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
var numItemsPerPage = this.GetNumItemsPerPage();
if (this.selectedItemIdx < numItems-1)
{
var oldSelectedItemIdx = this.selectedItemIdx;
var lastPossibleTop = numItems - numItemsPerPage;
if (lastPossibleTop < 0)
lastPossibleTop = 0;
......@@ -1726,6 +1767,8 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
console.gotoxy(this.pos.x, this.pos.y+this.selectedItemIdx-this.topItemIdx);
this.WriteItem(this.selectedItemIdx, null, true, selectedItemIndexes.hasOwnProperty(this.selectedItemIdx));
}
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
}
// Enter key or additional select-item key: Select the item & quit out of the input loop
......@@ -1847,6 +1890,7 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
// and stop the input loop.
if (userEnteredItemNum > 0)
{
var oldSelectedItemIdx = this.selectedItemIdx;
this.selectedItemIdx = userEnteredItemNum-1;
if (this.multiSelect)
{
......@@ -1868,6 +1912,8 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
retVal = this.GetItem(this.selectedItemIdx).retval;
continueOn = false;
}
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
else
console.gotoxy(originalCurpos); // Move the cursor back where it was
......@@ -1905,8 +1951,11 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
else
{
retVal = theItem.retval;
var oldSelectedItemIdx = this.selectedItemIdx;
this.selectedItemIdx = i;
continueOn = false;
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
break;
}
......@@ -1946,7 +1995,7 @@ function DDLightbarMenu_DoKeyDown(pSelectedItemIndexes, pNumItems)
{
// Draw the current item in regular colors
this.WriteItemAtItsLocation(this.selectedItemIdx, false, selectedItemIndexes.hasOwnProperty(+(this.selectedItemIdx)));
++this.selectedItemIdx;
var oldSelectedItemIdx = this.selectedItemIdx++;
// Draw the new current item in selected colors
// If the selected item is below the bottom of the menu, then we'll need to
// scroll the items up.
......@@ -1962,6 +2011,8 @@ function DDLightbarMenu_DoKeyDown(pSelectedItemIndexes, pNumItems)
// just draw the selected item highlighted.
this.WriteItemAtItsLocation(this.selectedItemIdx, true, selectedItemIndexes.hasOwnProperty(+(this.selectedItemIdx)));
}
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
else
{
......@@ -1972,6 +2023,7 @@ function DDLightbarMenu_DoKeyDown(pSelectedItemIndexes, pNumItems)
// Draw the current item in regular colors
this.WriteItemAtItsLocation(this.selectedItemIdx, false, selectedItemIndexes.hasOwnProperty(+(this.selectedItemIdx)));
// Go to the first item and scroll to the top if necessary
var oldSelectedItemIdx = this.selectedItemIdx;
this.selectedItemIdx = 0;
var oldTopItemIdx = this.topItemIdx;
this.topItemIdx = 0;
......@@ -1982,6 +2034,8 @@ function DDLightbarMenu_DoKeyDown(pSelectedItemIndexes, pNumItems)
// Draw the new current item in selected colors
this.WriteItemAtItsLocation(this.selectedItemIdx, true, selectedItemIndexes.hasOwnProperty(+(this.selectedItemIdx)));
}
if (typeof(this.OnItemNav) === "function")
this.OnItemNav(oldSelectedItemIdx, this.selectedItemIdx);
}
}
}
......@@ -2449,6 +2503,79 @@ function DDLightbarMenu_SetSelectedItemIdx(pSelectedItemIdx)
this.topItemIdx = this.selectedItemIdx;
}
// Gets the index of the bottommost item on the menu
function DDLightbarMenu_GetBottomItemIdx()
{
var bottomItemIdx = this.topItemIdx + this.size.height - 1;
if (this.borderEnabled)
bottomItemIdx -= 2;
return bottomItemIdx;
}
// Returns the absolute screen position (x, y) of the topmost displayed item on the menu
//
// Return value: An object with the following properties:
// x: The horizontal screen location of the top item (1-based)
// y: The vertical screen location of the top item (1-based)
function DDLightbarMenu_GetTopDisplayedItemPos()
{
var itemPos = {
x: this.pos.x,
y: this.pos.y
};
if (this.borderEnabled)
{
++itemPos.x;
++itemPos.y;
}
return itemPos;
}
// Returns the absolute screen position (x, y) of the bottommost displayed item on the menu
//
// Return value: An object with the following properties:
// x: The horizontal screen location of the top item (1-based)
// y: The vertical screen location of the top item (1-based)
function DDLightbarMenu_GetBottomDisplayedItemPos()
{
var itemPos = {
x: this.pos.x,
y: this.pos.y + this.size.height - 1
};
if (this.borderEnabled)
{
++itemPos.x;
--itemPos.y;
}
return itemPos;
}
// Returns the absolute screen row number for an item index, if it is visible
// on the menu. If the item is not visible on the menu, this will return -1.
//
// Parameters:
// pItemIdx: The index of the menu item to check
//
// Return value: The absolute row number on the screen where the item is, if it is
// visible on the menu, or -1 if the item is not visible on the menu.
function DDLightbarMenu_ScreenRowForItem(pItemIdx)
{
if (typeof(pItemIdx) !== "number")
return -1;
if (pItemIdx < 0 || pItemIdx >= this.NumItems())
return -1;
var screenRow = -1;
if (pItemIdx >= this.topItemIdx && pItemIdx <= this.GetBottomItemIdx())
{
if (this.borderEnabled)
screenRow = this.pos.y + pItemIdx - this.topItemIdx + 1;
else
screenRow = this.pos.y + pItemIdx - this.topItemIdx;
}
return screenRow;
}
// Calculates the number of solid scrollbar blocks & non-solid scrollbar blocks
// to use. Saves the information in this.scrollbarInfo.numSolidScrollBlocks and
// this.scrollbarInfo.numNonSolidScrollBlocks.
......
This diff is collapsed.
Digital Distortion File Lister
Version 2.04
Release date: 2022-03-09
Version 2.05
Release date: 2022-03-12
by
......@@ -50,6 +50,14 @@ action. The file lister also uses message boxes to display information.
If the user's terminal does not support ANSI, the file lister will run the
stock Synchronet file lister interface instead.
Digital Distortion File Lister makes use of the user's extended description
setting. If the user's extended description setting is enabled, the lister
will use a split interface, with the lightbar file list on the left side and
the extended file description for the highlighted file displayed on the right
side. If the user's extended file description setting is disabled, the
lightbar file menu will use the entire width of the screen, with the short
file descriptions being displayed in a single row with each file.
When adding files to the user's batch download queue or (for the sysop)
selecting files to move or delete, multi-select mode can be used, allowing
the user to select multiple files using the spacebar. If the spacebar is not
......
......@@ -5,6 +5,14 @@ Revision History (change log)
=============================
Version Date Description
------- ---- -----------
2.05 2022-03-12 Now makes use of the user's extended file description
setting: If the user's extended file description setting
is enabled, the lister will now show extended file
descriptions on the main screen in a split format, with
the lightbar file list on the left and the extended file
description for the highlighted file on the right. Also,
made the file info window taller for terminals within 25
lines high.
2.04 2022-03-09 Bug fix: Now successfully formats filenames without
extensions when listing files.
2.03 2022-02-27 For terminals over 80 rows tall, the file info window will
......
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