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  1. Sep 04, 2019
  2. Sep 03, 2019
  3. Sep 02, 2019
  4. Sep 01, 2019
    • rswindell's avatar
      Received-telnet command improvements: · 2b1bccc2
      rswindell authored
      - If a telnet command was received in multiple packets, the memcpy optimization
        in telnet_interpret() would skip/drop all bytes in the subsequent pkt payload
        before an IAC char. Don't optimize when in the middle of a telnet command.
      - If a received telnet command exceeds the telnet_cmd buffer, reset the
        received telnet_cmdlen and log a warning-level message
      - If a telnet sub-negotiation END command is received as the beginning of a
        new telnet command, log a warning-level message and reset the telnet_cmdlen.
      
      This fixes the occasional problem observed when using fTelnet and its sending
      the "SEND-LOCATION" sub-neg command split between 2 TCP packets. Only
      part of the first packet would be used as the location data and the rest
      processed as input from the users (e.g. as the Login: prompt). Thanks, Ree!
      2b1bccc2
    • deuce's avatar
      Default settings should not give bonus str/def for killing other players... · f87552c5
      deuce authored
      This seems to unbalance the game, and forest fights just aren't dangerous
      if you kill a couple players every day.
      
      I may set FiveSkillPoints by default too since it's the last 4.x change I'm
      not defaulting to reverting.
      
      FiveSkillPoints controls if thief and death knight uses take four or five
      skill points each.  I haven't figured out exactly when this change was made,
      but I think if Seth made it, I'll leave it as default, but if Mike made it,
      I'll change the default back to what Seth used.
      f87552c5
    • deuce's avatar
      864d0521
    • deuce's avatar
      Add IGM/battle/marry/divorce stuff. · 90ad71cb
      deuce authored
      Only feature remaining is the online battle stuff.
      Whee!
      90ad71cb
    • deuce's avatar
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